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Description of "Slowed"
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<blockquote data-quote="mach1.9pants" data-source="post: 4799110" data-attributes="member: 55946"><p>I see exactly where you are coming from. However with your with your interpretation you could still run 8 squares as long as you didn't have a square you couldn't stop in as square 4.</p><p>For example my speed is 2, I run therefore move 4 squares as my move action. I then take a minor or even free action. My next action is using a standard to run again, I have <em>not</em> double moved because I have done something in between the 2 move actions - I have not "same move action twice in a row". I have the disadvantage of not being able to use an illegal stop square, e.g. an allies, in the middle of this move. I then do another 4 squares.</p><p>Now I am not putting this out as the way to play the game but as a reason why I wouldn't rule the only one +2 squares (and also that as you move is 2 on a double move while slowed you still only move the same number of squares 'cos your speed stays 2)</p><p>All over this was a great way to simplify the slowed condition and what you can do with a double move but they made it confusing by not thinking it through.</p><p>I will run it like I said through my campaign but, I can certainly see the 'legal' arguments for slowed double run=6 or 4 squares, and indeed a slowed double move equals 2 squares as pointed out by capnzapp. However it makes no sense to me, so I will stick with my ruling <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="mach1.9pants, post: 4799110, member: 55946"] I see exactly where you are coming from. However with your with your interpretation you could still run 8 squares as long as you didn't have a square you couldn't stop in as square 4. For example my speed is 2, I run therefore move 4 squares as my move action. I then take a minor or even free action. My next action is using a standard to run again, I have [i]not[/i] double moved because I have done something in between the 2 move actions - I have not "same move action twice in a row". I have the disadvantage of not being able to use an illegal stop square, e.g. an allies, in the middle of this move. I then do another 4 squares. Now I am not putting this out as the way to play the game but as a reason why I wouldn't rule the only one +2 squares (and also that as you move is 2 on a double move while slowed you still only move the same number of squares 'cos your speed stays 2) All over this was a great way to simplify the slowed condition and what you can do with a double move but they made it confusing by not thinking it through. I will run it like I said through my campaign but, I can certainly see the 'legal' arguments for slowed double run=6 or 4 squares, and indeed a slowed double move equals 2 squares as pointed out by capnzapp. However it makes no sense to me, so I will stick with my ruling :) [/QUOTE]
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Description of "Slowed"
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