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General Tabletop Discussion
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Description: Roll First, Talk Later?
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<blockquote data-quote="Hypersmurf" data-source="post: 2575084" data-attributes="member: 1656"><p>Well, that would naturally colour one's response, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My vote, then, goes for a well-done Roll Before... not for a Roll Instead masquerading as a poorly-done Roll Before (and giving all Roll Befores a bad name in the process!) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As a DM, I'd run it something like this:</p><p></p><p>"I'd like to bluff the guard into letting me past."</p><p>"Roll."</p><p>"... a 22. Does it work?"</p><p>"Don't know yet. Show me what your 22 sounds like."</p><p></p><p>As the DM, my portrayal of the guard's responses (does he spot minor inconsistencies in the character's dialogue? does he ask the questions that will make the player really scramble to keep up his lie? etc...) will be influenced by my secret Sense Motive roll.</p><p></p><p>Now, since the die roll determines the result, there could be a tendency in some players to not get into the spirit of things. "Why should I bother trying to play out this scene? The number's the same either way." But these are the same players I would expect to participate in a combat to the tune of "I hit... AC 21 for... 7 points of damage. Can I Cleave? Okay, AC... 16 for... 8 points of damage." In other words... people I'm not that excited to play with.</p><p></p><p>I <em>want</em> a player who'll reach for that 22 and throw himself into the conversation, even though the number is already on the table... and I want a player who will groan, put on a brave face, and roleplay out the natural 1 in all its horrific glory.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 2575084, member: 1656"] Well, that would naturally colour one's response, of course :) My vote, then, goes for a well-done Roll Before... not for a Roll Instead masquerading as a poorly-done Roll Before (and giving all Roll Befores a bad name in the process!) :) As a DM, I'd run it something like this: "I'd like to bluff the guard into letting me past." "Roll." "... a 22. Does it work?" "Don't know yet. Show me what your 22 sounds like." As the DM, my portrayal of the guard's responses (does he spot minor inconsistencies in the character's dialogue? does he ask the questions that will make the player really scramble to keep up his lie? etc...) will be influenced by my secret Sense Motive roll. Now, since the die roll determines the result, there could be a tendency in some players to not get into the spirit of things. "Why should I bother trying to play out this scene? The number's the same either way." But these are the same players I would expect to participate in a combat to the tune of "I hit... AC 21 for... 7 points of damage. Can I Cleave? Okay, AC... 16 for... 8 points of damage." In other words... people I'm not that excited to play with. I [i]want[/i] a player who'll reach for that 22 and throw himself into the conversation, even though the number is already on the table... and I want a player who will groan, put on a brave face, and roleplay out the natural 1 in all its horrific glory. -Hyp. [/QUOTE]
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Description: Roll First, Talk Later?
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