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Description: Roll First, Talk Later?
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<blockquote data-quote="Voadam" data-source="post: 2576308" data-attributes="member: 2209"><p>DamionW, your complaint seems to be you want to play a character who interacts socially, but you want to play him entirely from the 3rd person and use game mechanics to do the interactions without stepping into 1st person as the character. You don't want to socially interact with NPCs as your character.</p><p></p><p>This is similar to a desire to make a character who is good at puzzles, riddles, mysteries, or investigation in the game (Sherlock Holmes) without ever trying to figure out anything yourself in the game (I'm playing him, I'm not him).</p><p></p><p>Or a character who is good at combat tactics (Hannibal, Ender Wiggins) without actually thinking tactically.</p><p></p><p>I have little sympathy for such complaints. In general I have no desire to play third person meta-games as a player or DM to handle talking to people or figuring things out or make choices in a roleplaying game. These are the first person aspects of the game I enjoy. These are aspects of RPGs that do not need game mechanics to represent or adjudicate them. Exceptions for when things like this should be handled in third person would be off-screen or behind the scenes actions, such as during downtime ("I spend the month working to convince the diplomat his country should support the king in the upcoming war") or when the DM doesn't want to handle things in first person.</p></blockquote><p></p>
[QUOTE="Voadam, post: 2576308, member: 2209"] DamionW, your complaint seems to be you want to play a character who interacts socially, but you want to play him entirely from the 3rd person and use game mechanics to do the interactions without stepping into 1st person as the character. You don't want to socially interact with NPCs as your character. This is similar to a desire to make a character who is good at puzzles, riddles, mysteries, or investigation in the game (Sherlock Holmes) without ever trying to figure out anything yourself in the game (I'm playing him, I'm not him). Or a character who is good at combat tactics (Hannibal, Ender Wiggins) without actually thinking tactically. I have little sympathy for such complaints. In general I have no desire to play third person meta-games as a player or DM to handle talking to people or figuring things out or make choices in a roleplaying game. These are the first person aspects of the game I enjoy. These are aspects of RPGs that do not need game mechanics to represent or adjudicate them. Exceptions for when things like this should be handled in third person would be off-screen or behind the scenes actions, such as during downtime ("I spend the month working to convince the diplomat his country should support the king in the upcoming war") or when the DM doesn't want to handle things in first person. [/QUOTE]
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