Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Description: Roll First, Talk Later?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DamionW" data-source="post: 2576549" data-attributes="member: 18649"><p>I don't think you have my complaint properly represented. My desire is not avoid first person interaction entirely, I just want the ability of my character to advance the plot to not be solely dependent of my capacity to develop specific in-character dialogue. I don't understand how DMs who enjoy good role-playing justify fighters combat prowess being irrespective of the player's martial skill in life, and a wizards spell repetoire and spell DC being disconnected from that person's actual knowledge of incantations here on Earth, but when you want to have a social character (or riddler, or tactician), suddenly that IS dependent on personal capacity to act in that manner. It's a fundamental lack of equity. I like plot development. I like background. I just am not always skilled at developing dialogue in first person.</p><p></p><p>If I design a character with all aspects in mind that this individual, in this specific fictional space is capable of lying through his teeth in the blink of an eye, if I can't do that here in real space, why should my character design suffer for it? I just don't see a valid argument for that. Part of being the DM is taking all players preferences in mind, what they find enjoyable and using that to arbitrate the game. Just because you enjoy getting into character shouldn't mean those who don't, but still contribute actively to your plot and your game should be treated as second-class citizens to the better actors of the group. That's your enjoyment factor you get out of developing different personality traits for different NPCs and flexibly portraying each in first person. My emotional kick is watching a satisfying plot flourish with all of its intricisies and twists and contributing actively to it with my character's decisions and actions. Does that make me less of role-player and more of a munchkin? I say no, I just have different motivations for playing.</p><p></p><p>You say social actions don't need adjutication at all. So how do those players who want to move your plot forward and explore interesting character concepts out, but aren't proficient at first-person dialogue receive equity to those who are proficient speakers, or those who are combat munchkins whose failsafe mechanics work fluidly? I propose you can't unless you give some allowance that there are mechanics to develop social characters and if a player wants to utilize them you should empower them, not detract from them.</p></blockquote><p></p>
[QUOTE="DamionW, post: 2576549, member: 18649"] I don't think you have my complaint properly represented. My desire is not avoid first person interaction entirely, I just want the ability of my character to advance the plot to not be solely dependent of my capacity to develop specific in-character dialogue. I don't understand how DMs who enjoy good role-playing justify fighters combat prowess being irrespective of the player's martial skill in life, and a wizards spell repetoire and spell DC being disconnected from that person's actual knowledge of incantations here on Earth, but when you want to have a social character (or riddler, or tactician), suddenly that IS dependent on personal capacity to act in that manner. It's a fundamental lack of equity. I like plot development. I like background. I just am not always skilled at developing dialogue in first person. If I design a character with all aspects in mind that this individual, in this specific fictional space is capable of lying through his teeth in the blink of an eye, if I can't do that here in real space, why should my character design suffer for it? I just don't see a valid argument for that. Part of being the DM is taking all players preferences in mind, what they find enjoyable and using that to arbitrate the game. Just because you enjoy getting into character shouldn't mean those who don't, but still contribute actively to your plot and your game should be treated as second-class citizens to the better actors of the group. That's your enjoyment factor you get out of developing different personality traits for different NPCs and flexibly portraying each in first person. My emotional kick is watching a satisfying plot flourish with all of its intricisies and twists and contributing actively to it with my character's decisions and actions. Does that make me less of role-player and more of a munchkin? I say no, I just have different motivations for playing. You say social actions don't need adjutication at all. So how do those players who want to move your plot forward and explore interesting character concepts out, but aren't proficient at first-person dialogue receive equity to those who are proficient speakers, or those who are combat munchkins whose failsafe mechanics work fluidly? I propose you can't unless you give some allowance that there are mechanics to develop social characters and if a player wants to utilize them you should empower them, not detract from them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Description: Roll First, Talk Later?
Top