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Description: Roll First, Talk Later?
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<blockquote data-quote="DonTadow" data-source="post: 2576597" data-attributes="member: 22622"><p>Again, I think we're close to the same weavelength, but even combat is not dependent on the dice rolls alone (as proven in my many failed attempts at winning the rpga open). It honestly depends a lot on tactics which is solely up to the players knowledge of tactics. Knowing when to charge, flank, run, seek higher ground is just part of it. A player must know when to use certain player abilties and when not to. Should the dm give the player with the experienced fighter tactical advice. Technically, if we are just talkinga bout the characters abilities, the character would already know exactly what to do tactically in combat. </p><p></p><p>Everything in d and d or any role playing game is a combination of the dice rolls and roleplaying. Even with puzzles I"ll let players roll knowledge rolls concerning the type of roll for clues as to how to solve the puzzle, thus not taking away from the puzzle but giving the player with high intelligence credit for his high skills.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2576597, member: 22622"] Again, I think we're close to the same weavelength, but even combat is not dependent on the dice rolls alone (as proven in my many failed attempts at winning the rpga open). It honestly depends a lot on tactics which is solely up to the players knowledge of tactics. Knowing when to charge, flank, run, seek higher ground is just part of it. A player must know when to use certain player abilties and when not to. Should the dm give the player with the experienced fighter tactical advice. Technically, if we are just talkinga bout the characters abilities, the character would already know exactly what to do tactically in combat. Everything in d and d or any role playing game is a combination of the dice rolls and roleplaying. Even with puzzles I"ll let players roll knowledge rolls concerning the type of roll for clues as to how to solve the puzzle, thus not taking away from the puzzle but giving the player with high intelligence credit for his high skills. [/QUOTE]
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