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Description: Roll First, Talk Later?
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<blockquote data-quote="DamionW" data-source="post: 2576663" data-attributes="member: 18649"><p>DonTadow, after discussing I agree we're on similar wavelengths, but based on Voadam's posts, it shows there are DMs out there of a different mindset out there:</p><p></p><p></p><p>In other words, any plot action which involves one PC talking to one NPC should be extracted to that player talking to the DM in first person, and the quality of that dialogue should let the DM determine the unfolding of the plot. You and I see the value of combining descriptions and intent of actions meta-game with dice rolls to guide that social first-person action. Some feel that meta-game discussion is extraneous to the intent of the game. I can't call that wrong, simply a preference, but I can say from a player's perspecitve it demonstrates an inequity to me that some mechanics work for the sake of working, but others are inneffective. I would never want to try out a manipulative type of character design in a game run by Voadam, only a combat character because I know if I take the time to pick feats and skills that rely on social actions, they'll never be looked at by the DM. So why take my time doing that? If I make my uber-barbarian, hey, at least his concept will <em>work</em> as advertised when the fight comes around because there's an objective dice roll involved, not just Voadam's interpretation of my acting skills.</p></blockquote><p></p>
[QUOTE="DamionW, post: 2576663, member: 18649"] DonTadow, after discussing I agree we're on similar wavelengths, but based on Voadam's posts, it shows there are DMs out there of a different mindset out there: In other words, any plot action which involves one PC talking to one NPC should be extracted to that player talking to the DM in first person, and the quality of that dialogue should let the DM determine the unfolding of the plot. You and I see the value of combining descriptions and intent of actions meta-game with dice rolls to guide that social first-person action. Some feel that meta-game discussion is extraneous to the intent of the game. I can't call that wrong, simply a preference, but I can say from a player's perspecitve it demonstrates an inequity to me that some mechanics work for the sake of working, but others are inneffective. I would never want to try out a manipulative type of character design in a game run by Voadam, only a combat character because I know if I take the time to pick feats and skills that rely on social actions, they'll never be looked at by the DM. So why take my time doing that? If I make my uber-barbarian, hey, at least his concept will [I]work[/I] as advertised when the fight comes around because there's an objective dice roll involved, not just Voadam's interpretation of my acting skills. [/QUOTE]
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