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Description: Roll First, Talk Later?
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<blockquote data-quote="Voadam" data-source="post: 2576911" data-attributes="member: 2209"><p>Combat is 3rd person in an rpg. It can not be 1st person. It must be done with game mechanics. The players can not cast spells or physically interact with the npcs or monsters or magic of the world.</p><p></p><p>Social interactions, riddles, and tactics are things the players can do. Alternatively they can all be handled solely by mechanics as well.</p><p></p><p>Mechanics (poor ones IMO) have been added to social interactions in the core rules but not explicit ones for riddles or tactics (although int checks and some 3rd party new skills throw them in for some products). Under core rules riddles and tactics are purely based on the Players unless the DM houserules in a mechanic for them.</p><p></p><p>So whether using mechanics is a good thing or not depends upon whether you want social and mental things to be a result of 3rd person action statements resolved by mechanics or a first person experience resolved by how the player handles the situation.</p><p></p><p>I prefer the latter and this is clearly stated to my players when I DM.</p></blockquote><p></p>
[QUOTE="Voadam, post: 2576911, member: 2209"] Combat is 3rd person in an rpg. It can not be 1st person. It must be done with game mechanics. The players can not cast spells or physically interact with the npcs or monsters or magic of the world. Social interactions, riddles, and tactics are things the players can do. Alternatively they can all be handled solely by mechanics as well. Mechanics (poor ones IMO) have been added to social interactions in the core rules but not explicit ones for riddles or tactics (although int checks and some 3rd party new skills throw them in for some products). Under core rules riddles and tactics are purely based on the Players unless the DM houserules in a mechanic for them. So whether using mechanics is a good thing or not depends upon whether you want social and mental things to be a result of 3rd person action statements resolved by mechanics or a first person experience resolved by how the player handles the situation. I prefer the latter and this is clearly stated to my players when I DM. [/QUOTE]
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