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<blockquote data-quote="DamionW" data-source="post: 2576959" data-attributes="member: 18649"><p>Voadam, as long as you clearly state that from the start to your players, that's fine, as I said it's a preference and you're the DM. I simply would be swayed from playing in that game and contributing to your plot. If you expect me to role-play any attempt to lie, I'd want every person trying to fight an orc have to describe precisely how he's going to swing his enemies falchion out of the way with his shield and move in to slice their femeral artery. No, you can't actually kill an orc first-person to resolve the conflict, but the player should be required to demonstrate equal technical expertise that his fighter character has. Otherwise there should be no expectation for a deceitful character's player to be as technically skilled at lying as his character is. Equal effort for equal character results. My personal preference is for freedom to explore any character concept I want equally and know that they will all fairly have a shot to shine in the story that the DM and players are working together. If I want to make a cleric of Fharlagin (sorry for spelling error) instead of a traditional Pelor healer, and try focusing on travel as opposed to healing, I should have the right to do that even if I don't know much about packing a knapsack for a journey. If I want to play an athletic barbarian that would rather scurry up a castle wall then raging and cleaving the guards out front, I should be able to move the plot even though I have no idea how to pick a foothold on a cliff face. Saying if I pick a cassenova charmer that I suddenly have to be romantic in first person limits my play options and character possibilities, and thus my enjoyment.</p></blockquote><p></p>
[QUOTE="DamionW, post: 2576959, member: 18649"] Voadam, as long as you clearly state that from the start to your players, that's fine, as I said it's a preference and you're the DM. I simply would be swayed from playing in that game and contributing to your plot. If you expect me to role-play any attempt to lie, I'd want every person trying to fight an orc have to describe precisely how he's going to swing his enemies falchion out of the way with his shield and move in to slice their femeral artery. No, you can't actually kill an orc first-person to resolve the conflict, but the player should be required to demonstrate equal technical expertise that his fighter character has. Otherwise there should be no expectation for a deceitful character's player to be as technically skilled at lying as his character is. Equal effort for equal character results. My personal preference is for freedom to explore any character concept I want equally and know that they will all fairly have a shot to shine in the story that the DM and players are working together. If I want to make a cleric of Fharlagin (sorry for spelling error) instead of a traditional Pelor healer, and try focusing on travel as opposed to healing, I should have the right to do that even if I don't know much about packing a knapsack for a journey. If I want to play an athletic barbarian that would rather scurry up a castle wall then raging and cleaving the guards out front, I should be able to move the plot even though I have no idea how to pick a foothold on a cliff face. Saying if I pick a cassenova charmer that I suddenly have to be romantic in first person limits my play options and character possibilities, and thus my enjoyment. [/QUOTE]
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