Asmor
First Post
I'm working on an RPG system in which you customize your own class, selecting multiple talent trees.
In brainstorming ideas, I find that I sometimes thing of talent trees based on concept (e.g. witch hunter, paladin) and sometimes based on function (e.g. necromancy, sword-and-board).
I'd like to try and keep things consistent, and in particular I want the talent trees to serve the player's character concept, not the player's character concept to serve the talent trees. So as an example, if someone took the paladin talent tree, I wouldn't want them to feel obligated to concept themselves as a paladin.
On the other hand, themes lend themselves well to esoteric concepts. "Witch hunter" is more intuitive than "Anti-magic Combat."
The one thing I know for sure is that I don't want to mix the two. I don't want someone to be a "Two-Handed Melee/Paladin/Barbarian", but I'd be ok with a "Two-Handed Melee/Holy Combat/Rage" or with a "Warrior/Paladin/Barbarian."
In brainstorming ideas, I find that I sometimes thing of talent trees based on concept (e.g. witch hunter, paladin) and sometimes based on function (e.g. necromancy, sword-and-board).
I'd like to try and keep things consistent, and in particular I want the talent trees to serve the player's character concept, not the player's character concept to serve the talent trees. So as an example, if someone took the paladin talent tree, I wouldn't want them to feel obligated to concept themselves as a paladin.
On the other hand, themes lend themselves well to esoteric concepts. "Witch hunter" is more intuitive than "Anti-magic Combat."
The one thing I know for sure is that I don't want to mix the two. I don't want someone to be a "Two-Handed Melee/Paladin/Barbarian", but I'd be ok with a "Two-Handed Melee/Holy Combat/Rage" or with a "Warrior/Paladin/Barbarian."