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General Tabletop Discussion
*TTRPGs General
Descriptive vs. Thematic names
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<blockquote data-quote="steeldragons" data-source="post: 5572376" data-attributes="member: 92511"><p>I agree. You can't "mix them up." If you're devising a "system" you need one or the other.</p><p></p><p>It sounds to me like you've already decided...To use your example, if you don't want someone modeling a "paladin" as a "paladin" because they take "Paladin" then it seems, you should be using the "Descriptive" as opposed to the "Thematic"...unless I am misunderstanding your concept of each...in which case, reverse it.</p><p></p><p>The "Holy Avenger" or "Witch Hunter" can be modeled as a paladinic order...or not. This seems to be a much broader, and somewhat appealing for me, take on PC class.</p><p></p><p>I say, go with the descriptives...of course, that then creates a significantly longer list of options for players...Which is NOT to say it is a bad thing. Just that, then the system should be aimed at much more experienced players that will want/are willing to read through the options.</p><p></p><p>I might suggest....doing both? Break your Thematics: Warriors, for example (and Mages, Clerics, etc...etc...) into Descriptive "talent trees" as you say.</p><p></p><p>Off the top of my head...something like this:</p><p>Warriors</p><p>-Scouts</p><p>-Strategists</p><p>-Weapon Specialists (swordsmen, spearmen, archers, dual wielders, etc.)</p><p>-Witch Hunters</p><p>-Savage Battlers</p><p></p><p>I dunno, something like that. Give an equal number of "talent trees" to each Thematic so players don't feel they are short-changed picking one "type" over another.</p><p></p><p>Just initial thoughts.</p><p></p><p>Good luck and happy system-making.</p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5572376, member: 92511"] I agree. You can't "mix them up." If you're devising a "system" you need one or the other. It sounds to me like you've already decided...To use your example, if you don't want someone modeling a "paladin" as a "paladin" because they take "Paladin" then it seems, you should be using the "Descriptive" as opposed to the "Thematic"...unless I am misunderstanding your concept of each...in which case, reverse it. The "Holy Avenger" or "Witch Hunter" can be modeled as a paladinic order...or not. This seems to be a much broader, and somewhat appealing for me, take on PC class. I say, go with the descriptives...of course, that then creates a significantly longer list of options for players...Which is NOT to say it is a bad thing. Just that, then the system should be aimed at much more experienced players that will want/are willing to read through the options. I might suggest....doing both? Break your Thematics: Warriors, for example (and Mages, Clerics, etc...etc...) into Descriptive "talent trees" as you say. Off the top of my head...something like this: Warriors -Scouts -Strategists -Weapon Specialists (swordsmen, spearmen, archers, dual wielders, etc.) -Witch Hunters -Savage Battlers I dunno, something like that. Give an equal number of "talent trees" to each Thematic so players don't feel they are short-changed picking one "type" over another. Just initial thoughts. Good luck and happy system-making. --Steel Dragons [/QUOTE]
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