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General Tabletop Discussion
*Pathfinder & Starfinder
Desecrate and creating classed undead (permanent extra hitpoints)
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<blockquote data-quote="Felix" data-source="post: 4025683" data-attributes="member: 3929"><p>For creating and commanding hordes of undead, the cleric is the way to go. But Arcane Necromancers can be particularly terrible in their own way.</p><p></p><p>Though it's true of all wizards, arcane necromancers are much more mobile than divine with the Conjuration (Teleportation) subschool. They'll be able to tweak their spells to a greater degree with the extra metamagic/item creation feats.</p><p></p><p>They also get access to one of the most infuriating spells, <em>Magic Jar</em>. Sure, <em>Protection from Evil</em> will keep the PCs safe, but the necromancer will be able to control otherwise peaceful NPCs and use them as attack vectors for his spells.</p><p></p><p>The arcane necromancer will also have access to the most cost-effective resurrection spell in <em>Clone</em>. </p><p></p><p>In the end, the cleric has better defenses and the wizard better offense; because the wizard is much more mobile, and so slipperier, I'd rather have to fight the cleric.</p></blockquote><p></p>
[QUOTE="Felix, post: 4025683, member: 3929"] For creating and commanding hordes of undead, the cleric is the way to go. But Arcane Necromancers can be particularly terrible in their own way. Though it's true of all wizards, arcane necromancers are much more mobile than divine with the Conjuration (Teleportation) subschool. They'll be able to tweak their spells to a greater degree with the extra metamagic/item creation feats. They also get access to one of the most infuriating spells, [i]Magic Jar[/i]. Sure, [i]Protection from Evil[/i] will keep the PCs safe, but the necromancer will be able to control otherwise peaceful NPCs and use them as attack vectors for his spells. The arcane necromancer will also have access to the most cost-effective resurrection spell in [i]Clone[/i]. In the end, the cleric has better defenses and the wizard better offense; because the wizard is much more mobile, and so slipperier, I'd rather have to fight the cleric. [/QUOTE]
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Desecrate and creating classed undead (permanent extra hitpoints)
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