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*Pathfinder & Starfinder
Desecrate + Animate Dead combo
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<blockquote data-quote="jgsugden" data-source="post: 1312803" data-attributes="member: 2629"><p>Because the animate dead text follows the text regarding an altar, I see it as requiring the altar to get the undead effect. It is far from clear, though. </p><p></p><p>To me, the spell becomes a bit too strong if you can use it to get a sudden double power effect froma more powerful spell in any circumstance. </p><p></p><p>If a cleric could desecrate an area and then cast animate dead for double the normal effect of animate dead at any location, it wouldn't make sense for the two spells to be separate entities. They'd be such an obvious pairing that the writers would just work the effect of doubling the amount of undead that could be controlled into the animate dead spell to save space (ie; if you sprinkle 25 gold worth of silver dust and unholy water around, double the nomral number of animated undead).</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1312803, member: 2629"] Because the animate dead text follows the text regarding an altar, I see it as requiring the altar to get the undead effect. It is far from clear, though. To me, the spell becomes a bit too strong if you can use it to get a sudden double power effect froma more powerful spell in any circumstance. If a cleric could desecrate an area and then cast animate dead for double the normal effect of animate dead at any location, it wouldn't make sense for the two spells to be separate entities. They'd be such an obvious pairing that the writers would just work the effect of doubling the amount of undead that could be controlled into the animate dead spell to save space (ie; if you sprinkle 25 gold worth of silver dust and unholy water around, double the nomral number of animated undead). [/QUOTE]
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Desecrate + Animate Dead combo
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