Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Desert of Desolation map scale confusion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ccs" data-source="post: 7927935" data-attributes="member: 6803664"><p>Well, I've been running this series (either the individual modules or the compilation) every few years since the mid 80s, & checking 1/HR has always worked well enough.</p><p>But hey, maybe it's just how the dice have rolled & the next time I run it the curve will catch up & things'll go south via constant random encounter.....</p><p>(In my games The random encounter dice are rolled by the players. I don't tell them the trigger range & I change the exact #s daily. It's written down. So if you figure out encounters happen 1/6 or whatever? , you won't know wich # triggers it - in case you want to try & avoid stuff by telling me the wrong #, knowing I'm not going to come over & look at what you rolled)</p><p></p><p>And not everything on the charts is (or has to be) a combat/rest interrupting encounter. Additionally I've had encounters where the distance between the party & the ? Put them on opposite sides of a dune.</p><p>The most amusing of those:</p><p>One 3x play through saw an ongoing joke develop as multiple nights running the dice gave one particular player a herd of donkeys passing the camp on thier watch - on the other side of the dune. The player never made a single perception check to notice them. The dice indicated the donkeys travel direction wich never crossed into the camp.</p><p>It became a joke - "HOW do you not ever notice these donkeys that are trailing us???"</p><p>No combat occured, no rest was interrupted. It was just something going on near the party.</p></blockquote><p></p>
[QUOTE="ccs, post: 7927935, member: 6803664"] Well, I've been running this series (either the individual modules or the compilation) every few years since the mid 80s, & checking 1/HR has always worked well enough. But hey, maybe it's just how the dice have rolled & the next time I run it the curve will catch up & things'll go south via constant random encounter..... (In my games The random encounter dice are rolled by the players. I don't tell them the trigger range & I change the exact #s daily. It's written down. So if you figure out encounters happen 1/6 or whatever? , you won't know wich # triggers it - in case you want to try & avoid stuff by telling me the wrong #, knowing I'm not going to come over & look at what you rolled) And not everything on the charts is (or has to be) a combat/rest interrupting encounter. Additionally I've had encounters where the distance between the party & the ? Put them on opposite sides of a dune. The most amusing of those: One 3x play through saw an ongoing joke develop as multiple nights running the dice gave one particular player a herd of donkeys passing the camp on thier watch - on the other side of the dune. The player never made a single perception check to notice them. The dice indicated the donkeys travel direction wich never crossed into the camp. It became a joke - "HOW do you not ever notice these donkeys that are trailing us???" No combat occured, no rest was interrupted. It was just something going on near the party. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Desert of Desolation map scale confusion
Top