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Desert of Desolation...sort of
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<blockquote data-quote="Kheti sa-Menik" data-source="post: 3603902" data-attributes="member: 22721"><p>Hi folks. I've always wanted to run the Desrt of Desolation module for AD&D 2nd edition. It's got some good flavor and a great story. I'm currently running a D&D 3.5 campaign in Magnamund (from the Lone Wolf RPG/gamebooks). Though there is two large deserts I could use to run this module, I was thinking because the PCs have been running around one of them for a month and are sick of the desert, of turning DoD on its head and running it instead in a different wasteland: a tundra/arctic one. </p><p></p><p>Magnamund has a vast arctic/tundra region near its north pole called Kalte, large enough to host a DoD style quest. The Raurindi inhabitants of the desert and their fringe dervishes become the Kaltese Ice Barbarians. The Dupari become groups of renegade Drakkarim settlers fleeing their war torn, Darklord-allied homelands in search of somewhere new to call home, even if it is the vast cold bleakness of Kalte. </p><p></p><p>The efreet becomes a powerful ice demon prince who could, if he escapes Kalte, cover all the lands of Northern Magnamund in an eternal winter. </p><p></p><p>The sunken City of Pazar, the Pyramid (which I would put at the foot of a mountain range and invert it, so it is an upside down pyramid cut from the rock, stone, and ice of the mountain), would become ruins of the ancient cities of the Majhan.</p><p></p><p></p><p>Of course, winter/snow creatures could be substituted for desert ones. But I think overall it could work. It's still about the PCs, struggling against a bitter environment, trying to assemble the pieces of an ancient puzzle and defeat a creature of malovolence. And some of the features that are part of a desert setting would be very interesting when transferred to a winter one.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Kheti sa-Menik, post: 3603902, member: 22721"] Hi folks. I've always wanted to run the Desrt of Desolation module for AD&D 2nd edition. It's got some good flavor and a great story. I'm currently running a D&D 3.5 campaign in Magnamund (from the Lone Wolf RPG/gamebooks). Though there is two large deserts I could use to run this module, I was thinking because the PCs have been running around one of them for a month and are sick of the desert, of turning DoD on its head and running it instead in a different wasteland: a tundra/arctic one. Magnamund has a vast arctic/tundra region near its north pole called Kalte, large enough to host a DoD style quest. The Raurindi inhabitants of the desert and their fringe dervishes become the Kaltese Ice Barbarians. The Dupari become groups of renegade Drakkarim settlers fleeing their war torn, Darklord-allied homelands in search of somewhere new to call home, even if it is the vast cold bleakness of Kalte. The efreet becomes a powerful ice demon prince who could, if he escapes Kalte, cover all the lands of Northern Magnamund in an eternal winter. The sunken City of Pazar, the Pyramid (which I would put at the foot of a mountain range and invert it, so it is an upside down pyramid cut from the rock, stone, and ice of the mountain), would become ruins of the ancient cities of the Majhan. Of course, winter/snow creatures could be substituted for desert ones. But I think overall it could work. It's still about the PCs, struggling against a bitter environment, trying to assemble the pieces of an ancient puzzle and defeat a creature of malovolence. And some of the features that are part of a desert setting would be very interesting when transferred to a winter one. What do you think? [/QUOTE]
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