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Desert of Desolation - your experiences?
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<blockquote data-quote="3catcircus" data-source="post: 1618369" data-attributes="member: 16077"><p>I ran this a few months ago - and it was a disaster. I love the modules but unfortunately, I'm saddled with a bunch of other players who have zero imagination when it comes to "thinking outside of the Medieval Eurocentric box." I had successfully run the campaign, starting out by using B? Castle Caldwell, set in a tiny village in the Moonshae Isles - this led to UK2 and UK3 (also in the Moonshaes) followed by an accidental gating into Evermeet before being sent into The North - they promised to take a message to Lady Alustriel (I pulled on some of the plot hooks I established.) </p><p></p><p>Mind you, at this point, I had to fill about 24 straight gaming hours (bachelor party - yeah - we are geeks...) So I chose to use Desert of Desolation - the "run into the cave to escape the weather and deal with a horde of trolls - oh look - a way out of certain death teleportation device" beginning to it fit perfectly into my campaign. Immediately, the guys started bitching and moaning when I enforced the weather rules and they were getting burnt by their plate armor - and they bitched and moaned when I clearly stated that there is no way in hell I'm allowing them to buy magical cooling plate armor in Raurin or Durpar - the cultures simply don't make those types of armor, let alone magic versions (too hot and heavy for a desert, lower technology level than, say, Waterdeep or Lantan, etc.) . Around 2am in the game (when everyone was starting to tire), I think the maze got to them - it took like an hour of real time for them to finally figure out the maze and get out of it. At that point, they loudly protested that "we are getting the hell out of this desert Egypt crap as soon as possible - we don't care if the entire universe hinges on these stupid star gems or not." At that point, it was someone else's turn to rotate into the DM slot and he promptly miracled the party out of Raurin...</p><p></p><p>Then again - these are the same guys who absolutely refuse to play anything other than 3.x D&D - no AD&D, no OD&D, no Spycraft, no Star Wars - *nothing* else. They are otherwise good guys.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 1618369, member: 16077"] I ran this a few months ago - and it was a disaster. I love the modules but unfortunately, I'm saddled with a bunch of other players who have zero imagination when it comes to "thinking outside of the Medieval Eurocentric box." I had successfully run the campaign, starting out by using B? Castle Caldwell, set in a tiny village in the Moonshae Isles - this led to UK2 and UK3 (also in the Moonshaes) followed by an accidental gating into Evermeet before being sent into The North - they promised to take a message to Lady Alustriel (I pulled on some of the plot hooks I established.) Mind you, at this point, I had to fill about 24 straight gaming hours (bachelor party - yeah - we are geeks...) So I chose to use Desert of Desolation - the "run into the cave to escape the weather and deal with a horde of trolls - oh look - a way out of certain death teleportation device" beginning to it fit perfectly into my campaign. Immediately, the guys started bitching and moaning when I enforced the weather rules and they were getting burnt by their plate armor - and they bitched and moaned when I clearly stated that there is no way in hell I'm allowing them to buy magical cooling plate armor in Raurin or Durpar - the cultures simply don't make those types of armor, let alone magic versions (too hot and heavy for a desert, lower technology level than, say, Waterdeep or Lantan, etc.) . Around 2am in the game (when everyone was starting to tire), I think the maze got to them - it took like an hour of real time for them to finally figure out the maze and get out of it. At that point, they loudly protested that "we are getting the hell out of this desert Egypt crap as soon as possible - we don't care if the entire universe hinges on these stupid star gems or not." At that point, it was someone else's turn to rotate into the DM slot and he promptly miracled the party out of Raurin... Then again - these are the same guys who absolutely refuse to play anything other than 3.x D&D - no AD&D, no OD&D, no Spycraft, no Star Wars - *nothing* else. They are otherwise good guys. [/QUOTE]
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