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Desert of Desolation - your experiences?
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<blockquote data-quote="Quasqueton" data-source="post: 2433218" data-attributes="member: 3854"><p>I've "always" owned the first two in this series, but never played them. A few days ago, I got the third module. I decided to reread the whole series. It's been years since I originally read anything in them.</p><p></p><p>I've only read about half of the first module so far, but oh my god, it is horrible. So much about this module is horrible. Just some examples I can remember without it in my hands right now:</p><p></p><p>Monsters in the random monster charts don't have hit points listed. Just HD.</p><p></p><p>There is a group of about a dozen bandits with 2 HD. Half have only 2-4 hit points.</p><p></p><p>There is a maze with only one way in -- jumping into a burning brazier in the temple. The worshippers at the temple haven't figured out the brazier is a teleporter. But there are a couple dozen folks (non-worshippers) in the maze who had to come through the brazier.</p><p></p><p>There are wondering wizards, bandits, dopplegangers, etc. in this maze, but no explanation on how long they've been there, how they got there (past all the worshippers), or how they survive there. There are monsters in rooms in the maze, with no explanation of how they survive. There are areas in the maze where treasure is just sitting in the middle of the floor, apparently just abandoned and not found by anyone else.</p><p></p><p>In one area, a +1 warhammer just is lying in the middle of the floor. No monster, no trap, nothing but the warhammer on the floor. Another area has a +3 ring of protection, just lying there. Another has a bag of 510gp. Etc., etc., etc. WTF?! Just walk through the maze and pick up the treasure.</p><p></p><p>In many areas, there is ancient writing with hints and clues for the PCs. But for most all of them, there is a 30% to decipher the writing. Just a flat 30% chance, regardless of being a wizard with 18 Int or a dumb fighter. And it doesn't even say this is 30% for the whole party as a group, or for each individual trying to read it.</p><p></p><p>I don't think I ever read these modules cover to cover, because I never ran them in a game. I had only previously spot-read here and there. This first module at least, is absurd. All those of you who say this is a great module, are you smoking crack? Or just looking back through rose-colored glasses. I mean, this thing is outrageously bad. And I'm only half-way through the first module.</p><p></p><p>Edit: that "smoking crack" comment reads much harsher and in-your-face than I intended. Take it as surprise, not as confrontational.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 2433218, member: 3854"] I've "always" owned the first two in this series, but never played them. A few days ago, I got the third module. I decided to reread the whole series. It's been years since I originally read anything in them. I've only read about half of the first module so far, but oh my god, it is horrible. So much about this module is horrible. Just some examples I can remember without it in my hands right now: Monsters in the random monster charts don't have hit points listed. Just HD. There is a group of about a dozen bandits with 2 HD. Half have only 2-4 hit points. There is a maze with only one way in -- jumping into a burning brazier in the temple. The worshippers at the temple haven't figured out the brazier is a teleporter. But there are a couple dozen folks (non-worshippers) in the maze who had to come through the brazier. There are wondering wizards, bandits, dopplegangers, etc. in this maze, but no explanation on how long they've been there, how they got there (past all the worshippers), or how they survive there. There are monsters in rooms in the maze, with no explanation of how they survive. There are areas in the maze where treasure is just sitting in the middle of the floor, apparently just abandoned and not found by anyone else. In one area, a +1 warhammer just is lying in the middle of the floor. No monster, no trap, nothing but the warhammer on the floor. Another area has a +3 ring of protection, just lying there. Another has a bag of 510gp. Etc., etc., etc. WTF?! Just walk through the maze and pick up the treasure. In many areas, there is ancient writing with hints and clues for the PCs. But for most all of them, there is a 30% to decipher the writing. Just a flat 30% chance, regardless of being a wizard with 18 Int or a dumb fighter. And it doesn't even say this is 30% for the whole party as a group, or for each individual trying to read it. I don't think I ever read these modules cover to cover, because I never ran them in a game. I had only previously spot-read here and there. This first module at least, is absurd. All those of you who say this is a great module, are you smoking crack? Or just looking back through rose-colored glasses. I mean, this thing is outrageously bad. And I'm only half-way through the first module. Edit: that "smoking crack" comment reads much harsher and in-your-face than I intended. Take it as surprise, not as confrontational. Quasqueton [/QUOTE]
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