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Desert of Desolation - your experiences?
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<blockquote data-quote="Geron Raveneye" data-source="post: 2446868" data-attributes="member: 2268"><p>There's a story behind that, for sure...just because it's not explained doesn't mean it's not there? How about sitting down and creating it yourself? I thought that was part of the charm of being DM...creating your own stories. A lot of the adventures "back then" were half story, half framework for the DM's stories. Things like warhammers lying around could either be ignored...or turned into a small story itself. Those adventures either were played as straight hack-fests, sometimes with a little background as garnish...or plundered for all those small "inconsistencies" for new story hooks. Always depended on the DM.</p><p></p><p>Just because adventure design 20 years ago differed in assumptions to today's "standard" doesn't mean the adventure is...how do you say? Horrible? Outrageously bad? Absurd? I don't know, but "back in the days", making up a story about a gnome digging a tunnel with a spoon in a 1000 years old tomb was part of the fun...or making him part of the ongoing one. And if you're that stumped by a warhammer simply lying around in a maze, and don't see a story opportunity in it...well, I'm not sure you should try to pass judgement on those adventures then. *shrug*</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 2446868, member: 2268"] There's a story behind that, for sure...just because it's not explained doesn't mean it's not there? How about sitting down and creating it yourself? I thought that was part of the charm of being DM...creating your own stories. A lot of the adventures "back then" were half story, half framework for the DM's stories. Things like warhammers lying around could either be ignored...or turned into a small story itself. Those adventures either were played as straight hack-fests, sometimes with a little background as garnish...or plundered for all those small "inconsistencies" for new story hooks. Always depended on the DM. Just because adventure design 20 years ago differed in assumptions to today's "standard" doesn't mean the adventure is...how do you say? Horrible? Outrageously bad? Absurd? I don't know, but "back in the days", making up a story about a gnome digging a tunnel with a spoon in a 1000 years old tomb was part of the fun...or making him part of the ongoing one. And if you're that stumped by a warhammer simply lying around in a maze, and don't see a story opportunity in it...well, I'm not sure you should try to pass judgement on those adventures then. *shrug* [/QUOTE]
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