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Desert race (different from what you are thinking)
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<blockquote data-quote="Nail" data-source="post: 3776193" data-attributes="member: 224"><p>Simple!</p><p></p><p>As has already been suggested, the central idea is creating check-points.</p><p></p><p><strong>Spot #1)</strong> On top of one of several similar-looking mesas, in an abandoned <a href="http://www.britannica.com/eb/art-17374/The-sun-temple-in-the-ruined-city-of-Hatra-Iraq" target="_blank">Sun Temple</a>. The temple's mesa is currently the home to many <a href="http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG20a.jpg" target="_blank">Elder Arrowhawks</a>, who could easily see flying PCs approach. Better use teleport!</p><p></p><p><strong>Spot #2)</strong> Using clue from Sun Temple, must travel to nearby <a href="http://www.exploitz.com/images/np/lg/crmo/craters_of_the_moon_national_monument_and_preserve-picture-02.jpg" target="_blank">lava field</a>, and travel the length of a lava tube (4 miles, say, of twisting turning passages with occasional "<a href="http://www.horizoncon.com/More_Maui99/Lori_and_Sandy_below_skylight_in_lava_tube.jpg" target="_blank">windows</a>" into the desert above). They'll need to travel in the lava tube to know where it goes....ain't no way to teleport around that! Insert monsters as desired.</p><p></p><p><strong>Spot #3)</strong> Emerge from lava tube into <a href="http://www-scf.usc.edu/~zechar/images/china/dunes.jpg" target="_blank">sand dune field</a>. Nearby is buried (<a href="http://www.chrispanos.com/index37.html" target="_blank">in the sand!</a>) the map to the final destination. The only catch: the map could be anywhere within a quarter mile. Better figure out how to find it! (DM: you could add clues or monsters to be bargained with, etc. if the PCs don't have the right spells.) You may want to add monsters here that use moisture-draining attacks.</p><p></p><p><strong>Spot #4)</strong> At the final spot, must find the <a href="http://www.digitalspace.com/avatars/book/authorp/dm1d.jpg" target="_blank">Teleportation Circle </a> which will bring you to the finish. Can't use your own teleportation magic 'cause you don't know where the finish line is! Surprise! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Of course, it's guarded...... </p><p></p><p>Etc.</p><p></p><p>Now, the big piece is this: make sure the other groups racing for the prize have similar abilities and magic to your group.</p></blockquote><p></p>
[QUOTE="Nail, post: 3776193, member: 224"] Simple! As has already been suggested, the central idea is creating check-points. [B]Spot #1)[/B] On top of one of several similar-looking mesas, in an abandoned [URL=http://www.britannica.com/eb/art-17374/The-sun-temple-in-the-ruined-city-of-Hatra-Iraq]Sun Temple[/URL]. The temple's mesa is currently the home to many [URL=http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG20a.jpg]Elder Arrowhawks[/URL], who could easily see flying PCs approach. Better use teleport! [B]Spot #2)[/B] Using clue from Sun Temple, must travel to nearby [URL=http://www.exploitz.com/images/np/lg/crmo/craters_of_the_moon_national_monument_and_preserve-picture-02.jpg]lava field[/URL], and travel the length of a lava tube (4 miles, say, of twisting turning passages with occasional "[URL=http://www.horizoncon.com/More_Maui99/Lori_and_Sandy_below_skylight_in_lava_tube.jpg]windows[/URL]" into the desert above). They'll need to travel in the lava tube to know where it goes....ain't no way to teleport around that! Insert monsters as desired. [B]Spot #3)[/B] Emerge from lava tube into [URL=http://www-scf.usc.edu/~zechar/images/china/dunes.jpg]sand dune field[/URL]. Nearby is buried ([URL=http://www.chrispanos.com/index37.html]in the sand![/URL]) the map to the final destination. The only catch: the map could be anywhere within a quarter mile. Better figure out how to find it! (DM: you could add clues or monsters to be bargained with, etc. if the PCs don't have the right spells.) You may want to add monsters here that use moisture-draining attacks. [B]Spot #4)[/B] At the final spot, must find the [URL=http://www.digitalspace.com/avatars/book/authorp/dm1d.jpg]Teleportation Circle [/URL] which will bring you to the finish. Can't use your own teleportation magic 'cause you don't know where the finish line is! Surprise! :) Of course, it's guarded...... Etc. Now, the big piece is this: make sure the other groups racing for the prize have similar abilities and magic to your group. [/QUOTE]
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