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Desert Slave Warrior Class
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<blockquote data-quote="Waylander the Slayer" data-source="post: 3539730" data-attributes="member: 1830"><p>The concept I have been provided with by the GM is the following:</p><p></p><p>It is a society of slaves raised in the desert who know nothing other than to follow orders - they are fierce mounted warrior who also excell in mounted combat ( seems counter intuitive to me). They are tough as their environment and skilled unarmed and mounted combatants.</p><p></p><p>Is there something similar out there in anything published? Here is what I have been working up for the GM - it does'nt feel right though. Any input is appreciated.</p><p></p><p></p><p></p><p>Game Rule Information</p><p>Legions of Sand (The “Unbound”) have the following game statistics.</p><p> <strong> The Unbound are slaves, they are trained like slaves and as such have a slave mentality. Their LN aligment makes them follow orders and the strict rules of their organization to the point of self sacrifice. </strong> </p><p></p><p>Abilities: Strength , Constitution, Dexterity </p><p></p><p><strong>The unbound are trained to survive; just like the slave does they are. He is there to last; to last under the sun, to stand against any storm. Hence constitution is the most imporant attribute for an Unbound. </strong> </p><p></p><p>Alignment: <strong> Must be LN</strong> </p><p></p><p>Hit Die: d12</p><p></p><p></p><p>Class Skills</p><p>The Unbound’s class skills (and key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Survival (Wis), Sense Motive (Wis), Tumble (Dex) Handle Animal (Cha) and Ride (Dex).</p><p>Skill Points at 1st Level: (4 + Int mod) x 4.</p><p>Skill Points at Each Additional Level: 4 + Int modifier.</p><p></p><p>Class Features</p><p>All of the following are class features of the Unbound.</p><p>Weapon and Armor Proficiency: A Unbound is proficient with all simple and martial weapons , light armor <strong>and shields</strong> .</p><p></p><p></p><p><strong>Unarmed Strike: An Unbound of 1st level or higher gains the benefit of the Improved Unarmed Strike feat.</strong></p><p></p><p><strong>Prone Attack: starting at second level. The unbound gains the benefit of the "Prone Attack feat" and suffers no penalty when attacking from a prone position. If the attack succeds he can stand up as a free action</strong></p><p></p><p><strong>Starting at second level. The unbound gains the benefit of the mounted combat feat</strong></p><p></p><p>[<strong>Improved mounted archery (class unique feat)</strong></p><p><strong>the Unbound can use a bow or any ranged weapon while riding suffering no penalty and double movement speed and (-1) of penalty if mount is running .</strong> </p><p></p><p><strong>Uncanny Dodge (Ex): At 4th level, a Unbound retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If an Unbound already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.</strong></p><p></p><p><strong>Damage Reduction: At 5th level and every 5 levels thereafter, the Unbound gains damage reduction 1/-(1/- at 5th, 2/- at 10th and so on)</strong></p><p></p><p><strong>Remain Concious: At 6th level the unbound can remain consient even after reaching 0 hit points. the unbond can the take a partial action each round until reaching -10</strong></p><p></p><p><strong>No Mercy: A 7th level Unbound can perform a coup de grace as a standard action rather than a full-round action.</strong></p><p></p><p><strong>unbound mount: at 7th level the unbound aquires a special mount. treated as a magical creature this mount has superior habilities and strenght than a normal mount.</strong></p><p></p><p><strong>Improved Uncanny Dodge (Ex): At 8th level and higher, a Unbound can no longer be flanked. This defense denies a rogue the ability to sneak attack the Unbound by flanking him, unless the attacker has at least four more rogue levels than the target has Unbound levels. If a character already has uncanny dodge (see above) from a second class, the levels from all classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.</strong></p><p></p><p><strong>at 8th level the unbound recieves his name and is known as an unbound ( before this he only knew himself as slave) he will aquire a slave (up to 1d3 level) to train in the way of the unbound. the unbound can have as many warrior slaves as he has levels above 8.</strong> </p><p></p><p><strong>Starting at 10th level, the unbound gains the benefit of the Spirited Charge feat</strong></p><p></p><p><strong>Starting at 11th level, the unbound gains the benefit of the Trample feat</strong></p><p></p><p><strong>Fearsome Mounted apearance: at 13th level an unbound and his mount frightens his enemies that fail a will check (10+charisma modifier). this is a gaze attack and can be used as a free action</strong></p><p></p><p><strong>Starting at 14th level, the Unbound gains the benefit of the Cavalry Charger feat</strong></p><p></p><p>.....(anything to add for higher levels?)</p><p></p><p></p><p></p><p></p><p></p><p>Table 1-1: The Unbound</p><p></p><p>Level BAB Fort Ref Will Special</p><p>1 +1 +2 +0 +0 </p><p>2 +2 +3 +0 +0 </p><p>3 +3 +3 +1 +1 </p><p>4 +4 +4 +1 +1</p><p>5 +5 +4 +1 +1 </p><p>6 +6/1 +5 +2 +2 </p><p>7 +7/2 +5 +2 +2 </p><p>8 +8/3 +6 +2 +2 </p><p>9 +9/4 +6 +3 +3 </p><p>10 +10/5 +7 +3 +3 </p><p>11 +11/6/1 +7 +3 +3 </p><p>12 +12/7/2 +8 +4 +4 </p><p>13 +13/8/3 +8 +4 +4 </p><p>14 +14/9/4 +9 +4 +4 </p><p>15 +15/10/5 +9 +5 +5 </p><p>16 +16/11/6/1 +10 +5 +5 </p><p>17 +17/12/7/2 +10 +5 +5 </p><p>18 +18/13/8/3 +11 +6 +6 </p><p>19 +19/14/9/4 +11 +6 +6 </p><p>20 +20/15/10/5 +12 +6 +6</p></blockquote><p></p>
[QUOTE="Waylander the Slayer, post: 3539730, member: 1830"] The concept I have been provided with by the GM is the following: It is a society of slaves raised in the desert who know nothing other than to follow orders - they are fierce mounted warrior who also excell in mounted combat ( seems counter intuitive to me). They are tough as their environment and skilled unarmed and mounted combatants. Is there something similar out there in anything published? Here is what I have been working up for the GM - it does'nt feel right though. Any input is appreciated. Game Rule Information Legions of Sand (The “Unbound”) have the following game statistics. [B] The Unbound are slaves, they are trained like slaves and as such have a slave mentality. Their LN aligment makes them follow orders and the strict rules of their organization to the point of self sacrifice. [/B] Abilities: Strength , Constitution, Dexterity [B]The unbound are trained to survive; just like the slave does they are. He is there to last; to last under the sun, to stand against any storm. Hence constitution is the most imporant attribute for an Unbound. [/B] Alignment: [b] Must be LN[/B] Hit Die: d12 Class Skills The Unbound’s class skills (and key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Survival (Wis), Sense Motive (Wis), Tumble (Dex) Handle Animal (Cha) and Ride (Dex). Skill Points at 1st Level: (4 + Int mod) x 4. Skill Points at Each Additional Level: 4 + Int modifier. Class Features All of the following are class features of the Unbound. Weapon and Armor Proficiency: A Unbound is proficient with all simple and martial weapons , light armor [B]and shields[/B] . [b]Unarmed Strike: An Unbound of 1st level or higher gains the benefit of the Improved Unarmed Strike feat.[/b] [B]Prone Attack: starting at second level. The unbound gains the benefit of the "Prone Attack feat" and suffers no penalty when attacking from a prone position. If the attack succeds he can stand up as a free action[/B] [B]Starting at second level. The unbound gains the benefit of the mounted combat feat[/B] [[B]Improved mounted archery (class unique feat) the Unbound can use a bow or any ranged weapon while riding suffering no penalty and double movement speed and (-1) of penalty if mount is running .[/B] [b]Uncanny Dodge (Ex): At 4th level, a Unbound retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If an Unbound already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.[/b] [b]Damage Reduction: At 5th level and every 5 levels thereafter, the Unbound gains damage reduction 1/-(1/- at 5th, 2/- at 10th and so on)[/b] [B]Remain Concious: At 6th level the unbound can remain consient even after reaching 0 hit points. the unbond can the take a partial action each round until reaching -10[/B] [b]No Mercy: A 7th level Unbound can perform a coup de grace as a standard action rather than a full-round action.[/b] [B]unbound mount: at 7th level the unbound aquires a special mount. treated as a magical creature this mount has superior habilities and strenght than a normal mount.[/B] [b]Improved Uncanny Dodge (Ex): At 8th level and higher, a Unbound can no longer be flanked. This defense denies a rogue the ability to sneak attack the Unbound by flanking him, unless the attacker has at least four more rogue levels than the target has Unbound levels. If a character already has uncanny dodge (see above) from a second class, the levels from all classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.[/b] [B]at 8th level the unbound recieves his name and is known as an unbound ( before this he only knew himself as slave) he will aquire a slave (up to 1d3 level) to train in the way of the unbound. the unbound can have as many warrior slaves as he has levels above 8.[/B] [B]Starting at 10th level, the unbound gains the benefit of the Spirited Charge feat[/B] [B]Starting at 11th level, the unbound gains the benefit of the Trample feat[/B] [B]Fearsome Mounted apearance: at 13th level an unbound and his mount frightens his enemies that fail a will check (10+charisma modifier). this is a gaze attack and can be used as a free action[/b] [B]Starting at 14th level, the Unbound gains the benefit of the Cavalry Charger feat[/B] .....(anything to add for higher levels?) Table 1-1: The Unbound Level BAB Fort Ref Will Special 1 +1 +2 +0 +0 2 +2 +3 +0 +0 3 +3 +3 +1 +1 4 +4 +4 +1 +1 5 +5 +4 +1 +1 6 +6/1 +5 +2 +2 7 +7/2 +5 +2 +2 8 +8/3 +6 +2 +2 9 +9/4 +6 +3 +3 10 +10/5 +7 +3 +3 11 +11/6/1 +7 +3 +3 12 +12/7/2 +8 +4 +4 13 +13/8/3 +8 +4 +4 14 +14/9/4 +9 +4 +4 15 +15/10/5 +9 +5 +5 16 +16/11/6/1 +10 +5 +5 17 +17/12/7/2 +10 +5 +5 18 +18/13/8/3 +11 +6 +6 19 +19/14/9/4 +11 +6 +6 20 +20/15/10/5 +12 +6 +6 [/QUOTE]
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