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*Pathfinder & Starfinder
Desert world campaign.
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<blockquote data-quote="fba827" data-source="post: 5564092" data-attributes="member: 807"><p>being a desert, the environment is as much of a threat as any monster. so think up some good terrain effects/hazards to pepper in to each encounter.</p><p></p><p>also, the threat of running out of food/water should probably be relevant else stuff like your magical oasis would not be that important</p><p></p><p>thinking of your magical oasis - what makes it so special... arcane magic? or the effects from a primal spirit? that could alter the 'feel' of it slightly depending on its origins. and maybe there are some rumors of people getting swept along with the oasis when it does disappear -- not everyone does, just some people under some certain circumstance. that leaves open the plot potential for the party to have/do something that will allow them to travel to some further off place if they are at the oasis when it leaves.</p><p></p><p>if you're going for "sandy open desert" then think about what affect that might have on your heavy armor wearers. Conversely, if you're just using desert in the clinical sense of low rainfall but not necessarily the stereotypical arabian nights style desert of sand, then there is a little less issue as there would be desert-adapted trees and such to provide some shade, making it a little less painful on those heavy armor wearing fighters.</p><p></p><p>for flavor and fun -- if it's appropriate for the tone you're going for, replace horses with riding lizards. you can use horse stats, just change the description. of course, that may not work for the tone you're trying to set, so decide accordingly.</p><p></p><p>lastly, sounds fun and different for your group -- so have fun with it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="fba827, post: 5564092, member: 807"] being a desert, the environment is as much of a threat as any monster. so think up some good terrain effects/hazards to pepper in to each encounter. also, the threat of running out of food/water should probably be relevant else stuff like your magical oasis would not be that important thinking of your magical oasis - what makes it so special... arcane magic? or the effects from a primal spirit? that could alter the 'feel' of it slightly depending on its origins. and maybe there are some rumors of people getting swept along with the oasis when it does disappear -- not everyone does, just some people under some certain circumstance. that leaves open the plot potential for the party to have/do something that will allow them to travel to some further off place if they are at the oasis when it leaves. if you're going for "sandy open desert" then think about what affect that might have on your heavy armor wearers. Conversely, if you're just using desert in the clinical sense of low rainfall but not necessarily the stereotypical arabian nights style desert of sand, then there is a little less issue as there would be desert-adapted trees and such to provide some shade, making it a little less painful on those heavy armor wearing fighters. for flavor and fun -- if it's appropriate for the tone you're going for, replace horses with riding lizards. you can use horse stats, just change the description. of course, that may not work for the tone you're trying to set, so decide accordingly. lastly, sounds fun and different for your group -- so have fun with it! :D [/QUOTE]
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