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Design a Room Challenge - T'Nusis Deep Space Mining Facility
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<blockquote data-quote="nocanes" data-source="post: 2550510" data-attributes="member: 16158"><p><strong>Hey GMs of D20 Future</strong></p><p></p><p>I am throwing down the gauntlet and challenging you to fill the design of a deep space asteriod mining facility. It is up to you to maintain D20OGL-compliance, so I don't ge this thread pulled by the mods. The rules are to make sure that the idea for the room or hallway or area have not been duplicated 3 or 4 times already. (i.e. I wouldn't mind <em><strong>East </strong> </em> and <em><strong>West </strong> </em> <strong>Air Handling and Control Room</strong>, but <strong>Privy #143b-1</strong> is pushing the limit. I am hoping to see your creativity here and will start the ball rolling with <strong>Room #1 - The Landing Bay</strong>. Please remember to make several stats that will allow everyone to have a level-appropriate opposition/challenge.</p><p></p><p>The scenario will be modified by your ideas, but we'll start with:</p><p></p><p><em>The T'Nusis Deep Space Asteroid Mining Facility that hasn't checked in with headquarters for awhile. While this is not rare in and of itself, their transmissions before this time were referencing some crew troubles of a nature that the commander 'could handle'. The Facility harvests a precursor that is vital to the refining of Plasmium, a super reactive fuel that will revolutionize Jumpdrive travel throughout the sector. The PCs are called in investigate the facility, more than a month out of civilized space. Boosters with fuel will be provided for the PCs ship to and from the facility. </em> </p><p></p><p>The PCs get little from the preliminary scans save for the fact that the facility is not running on high output (its usual operating status)and that there is some damage to the facility that has not been yet repaired.</p></blockquote><p></p>
[QUOTE="nocanes, post: 2550510, member: 16158"] [B]Hey GMs of D20 Future[/B] I am throwing down the gauntlet and challenging you to fill the design of a deep space asteriod mining facility. It is up to you to maintain D20OGL-compliance, so I don't ge this thread pulled by the mods. The rules are to make sure that the idea for the room or hallway or area have not been duplicated 3 or 4 times already. (i.e. I wouldn't mind [I][B]East [/B] [/I] and [I][B]West [/B] [/I] [B]Air Handling and Control Room[/B], but [B]Privy #143b-1[/B] is pushing the limit. I am hoping to see your creativity here and will start the ball rolling with [B]Room #1 - The Landing Bay[/B]. Please remember to make several stats that will allow everyone to have a level-appropriate opposition/challenge. The scenario will be modified by your ideas, but we'll start with: [I]The T'Nusis Deep Space Asteroid Mining Facility that hasn't checked in with headquarters for awhile. While this is not rare in and of itself, their transmissions before this time were referencing some crew troubles of a nature that the commander 'could handle'. The Facility harvests a precursor that is vital to the refining of Plasmium, a super reactive fuel that will revolutionize Jumpdrive travel throughout the sector. The PCs are called in investigate the facility, more than a month out of civilized space. Boosters with fuel will be provided for the PCs ship to and from the facility. [/I] The PCs get little from the preliminary scans save for the fact that the facility is not running on high output (its usual operating status)and that there is some damage to the facility that has not been yet repaired. [/QUOTE]
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