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Design a Room Challenge - T'Nusis Deep Space Mining Facility
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<blockquote data-quote="nocanes" data-source="post: 2550585" data-attributes="member: 16158"><p><strong>Mods, please pull this thread if I'm violating OGL</strong></p><p></p><p><strong>Room #1 - The Landing Bay</strong> </p><p></p><p><em><u>Vac suit or vessel required here.</u></em></p><p><em></em></p><p><em>The emergency lights flicker as you make your approach. The bay doors remain open about 90%. This is more than enough to accomodate a tanker, but obviously not closed according to protocol. The ambient radiation from the reactive nature of this asteriod is playing heck with your communications, those outside a vessel will have to maintain a reasonable proximity to stay in clear contact.</em></p><p><em></em></p><p><em>There are no vessels currently in the bay, but scrapes on the bay sidewalls betray the myriad ships that have had to mag-brake before hitting the reinforced rear. A patrol bot was on sentry here at sometime, but the floating particles lightly cover the pieces of the bot.</em></p><p><em></em></p><p><em>The door that accesses the facility from this side has been welded from the outside and cut again, seemingly allowing entry. Several pieces of equipment are scattered inside that are used mainly in material transfer from the facilities within to a tanker that would be docked here. Several are of the size and shape to be used as a prybar or a blunt object.</em></p><p><em></em></p><p><em>A smashed command panel lies near the door at the back of the Bay. It's unknown what did this without further investigation.</em></p><p></p><p>Broken Sentry Bot- Needs to be repaired (repair DC= Avg. level *2 plus 15) to use. Programming is currently set to kill anyone approaching by crushing them with the bay door by accessing the command panel's emergency door shut routine. Bot will only be reprogrammed with simple functions if (programming DC= Avg. level *2 plus 15) skill check is successful. No recorder or access record is kept to tell who programmed this bot last or who it has encountered.</p><p></p><p>Smashed Command Panel- Repair is impossible without extra parts. but rudimentary control may be restored for one or two more commands for those with the Repair and Programming skill and both checks succeeding simultaneously. Otherwise, the panel is useless. (programming DC= Avg. level *2 plus 17) (repair DC= Avg. level *2 plus 16). The panel was destroyed by a blunt object, (search DC = Avg. level *2 plus 15) but was being repaired when it was further damaged by a blaster bolt (search DC = Avg. level *2 plus 20)</p><p></p><p>Searching (search DC = Avg. level *2 plus 10)- Success here will reveal a portable plasma torch. This will allow an hour of cutting through any wall, door, or hatch (repair DC = Avg. level *2 plus 10) not reinforced. The cutting times are as follows:</p><p>Floor = 1 hours</p><p>Door = 15 minutes</p><p>Hatch = 5 minutes</p><p>Wall = 45 minutes</p><p>Thin metal (locker or other)= 5 minutes</p><p>Additionally, this may be used as a melee weapon (600 charges) for +1 to combat rolls, 1-10 damage.</p><p></p><p>The door accesses in the interior with a mechanical opening device. The airlock is in the interior. Blood can be seen on the walls inside, but nothing more can be discerned from this area.</p></blockquote><p></p>
[QUOTE="nocanes, post: 2550585, member: 16158"] [b]Mods, please pull this thread if I'm violating OGL[/b] [B]Room #1 - The Landing Bay[/B] [I][U]Vac suit or vessel required here.[/U] The emergency lights flicker as you make your approach. The bay doors remain open about 90%. This is more than enough to accomodate a tanker, but obviously not closed according to protocol. The ambient radiation from the reactive nature of this asteriod is playing heck with your communications, those outside a vessel will have to maintain a reasonable proximity to stay in clear contact. There are no vessels currently in the bay, but scrapes on the bay sidewalls betray the myriad ships that have had to mag-brake before hitting the reinforced rear. A patrol bot was on sentry here at sometime, but the floating particles lightly cover the pieces of the bot. The door that accesses the facility from this side has been welded from the outside and cut again, seemingly allowing entry. Several pieces of equipment are scattered inside that are used mainly in material transfer from the facilities within to a tanker that would be docked here. Several are of the size and shape to be used as a prybar or a blunt object. A smashed command panel lies near the door at the back of the Bay. It's unknown what did this without further investigation.[/I] Broken Sentry Bot- Needs to be repaired (repair DC= Avg. level *2 plus 15) to use. Programming is currently set to kill anyone approaching by crushing them with the bay door by accessing the command panel's emergency door shut routine. Bot will only be reprogrammed with simple functions if (programming DC= Avg. level *2 plus 15) skill check is successful. No recorder or access record is kept to tell who programmed this bot last or who it has encountered. Smashed Command Panel- Repair is impossible without extra parts. but rudimentary control may be restored for one or two more commands for those with the Repair and Programming skill and both checks succeeding simultaneously. Otherwise, the panel is useless. (programming DC= Avg. level *2 plus 17) (repair DC= Avg. level *2 plus 16). The panel was destroyed by a blunt object, (search DC = Avg. level *2 plus 15) but was being repaired when it was further damaged by a blaster bolt (search DC = Avg. level *2 plus 20) Searching (search DC = Avg. level *2 plus 10)- Success here will reveal a portable plasma torch. This will allow an hour of cutting through any wall, door, or hatch (repair DC = Avg. level *2 plus 10) not reinforced. The cutting times are as follows: Floor = 1 hours Door = 15 minutes Hatch = 5 minutes Wall = 45 minutes Thin metal (locker or other)= 5 minutes Additionally, this may be used as a melee weapon (600 charges) for +1 to combat rolls, 1-10 damage. The door accesses in the interior with a mechanical opening device. The airlock is in the interior. Blood can be seen on the walls inside, but nothing more can be discerned from this area. [/QUOTE]
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