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Design a Room Challenge - T'Nusis Deep Space Mining Facility
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<blockquote data-quote="Committed Hero" data-source="post: 2551828" data-attributes="member: 15341"><p><strong>Room #2 - Traffic Control</strong></p><p></p><p><em>A side door just past the main airlock leads to a staricase that doubles back to a room overlooking the Landing Bay. There are several banks of computers here, but they appear to have been inoperative for a long time. A row of chairs and workstations sit directly beneath a corresponding bank of dead screens. Above this is the large window providing a view of the Bay, now open to vacuum.</em></p><p></p><p>In order to access the traffic control computers, an external unit needs to be connected to the datacore (Craft[Electronics] DC= Avg. level *2 plus 15). This also demands an external power source if station power has not been restored. If this is successfully installed, the party can access one piece of the following data for each successful Computer Use check (see below for DCs):</p><p></p><p>-Vessel data for arrivals and departures, inlcluding regularly scheduled traffic (DC15;</p><p>-Declared imports and exports to the station (DC15);</p><p>-Arrival/Departure information for legal visitors and station personnel (DC20);</p><p>-The existence of traffic control beacons seeded throughout the belt (DC20);</p><p>-An operator's stash of illegal software (pornography, seditious material, sentient programs, whatever is needed (DC30).</p><p></p><p>Control Beacons: 1d10 of these are still operable. Each active beacon can be remotely reactivated after a Computer Use check (DC Avg. level *3 plus 10) - upon which the visual data will return to one of the computer screens. Each active beacon grants a +1 (cumulative) Equipment bonus to Pilot checks with ships that can access this data.</p></blockquote><p></p>
[QUOTE="Committed Hero, post: 2551828, member: 15341"] [b]Room #2 - Traffic Control[/b] [i]A side door just past the main airlock leads to a staricase that doubles back to a room overlooking the Landing Bay. There are several banks of computers here, but they appear to have been inoperative for a long time. A row of chairs and workstations sit directly beneath a corresponding bank of dead screens. Above this is the large window providing a view of the Bay, now open to vacuum.[/i] In order to access the traffic control computers, an external unit needs to be connected to the datacore (Craft[Electronics] DC= Avg. level *2 plus 15). This also demands an external power source if station power has not been restored. If this is successfully installed, the party can access one piece of the following data for each successful Computer Use check (see below for DCs): -Vessel data for arrivals and departures, inlcluding regularly scheduled traffic (DC15; -Declared imports and exports to the station (DC15); -Arrival/Departure information for legal visitors and station personnel (DC20); -The existence of traffic control beacons seeded throughout the belt (DC20); -An operator's stash of illegal software (pornography, seditious material, sentient programs, whatever is needed (DC30). Control Beacons: 1d10 of these are still operable. Each active beacon can be remotely reactivated after a Computer Use check (DC Avg. level *3 plus 10) - upon which the visual data will return to one of the computer screens. Each active beacon grants a +1 (cumulative) Equipment bonus to Pilot checks with ships that can access this data. [/QUOTE]
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