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Design a Room Challenge - T'Nusis Deep Space Mining Facility
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 2607912" data-attributes="member: 6390"><p><strong>Room #5-Southern Hallway</strong></p><p><em>This hallway extends for approximately 300 feet to the south, and is divided into two levels, a raised walkway on the right hand side approximately 8 feet wide and three feet up.</em></p><p><em></em></p><p><em>There is 6 doors on the right hand side, 8 doors on the left, with a large double door at the end of the hallway. Desks and chairs are piled up against the far door, which is also welded shut. There is a single dropped Marktek 13mm pistol on the floor.</em></p><p><strong>Marktek 13mm pistol</strong></p><p><strong>Damage:</strong> 2d6+2</p><p><strong>Range:</strong> 40 ft</p><p><strong>Magazine:</strong> 8 rounds</p><p>+2 to attack</p><p><strong>Gadjets:</strong> Laser sight, mini-mag coils (+2 to damage), recoil compensators.</p><p>The pistol is empty.</p><p></p><p><strong>Room #6-Emergency Medical Bay</strong></p><p><em>This room has the chemical warning flashing above the door, which is the first door on the left. The door is easily forced, revealing 6 med-tables, three dead bodies, and a dropped stack of medical chemicals. The room is roughly 40 by 80, with the six med tables arranged on the right hand side of the room, each med table has a sonic enclosure to keep cross contimination out. Inside each of the med-tables is a deceased human.</em></p><p><em> The three humans are dressed as nurses, all of them in sterile scrubs with medical diagnostic readers cybernetically embedded in thier palms, cybernetic eyes, and data-chip slots in the right temple. The three bodies have apparently died from decompression, although the room does has atmosphere.</em></p><p></p><p>There are enough drugs and tools to create 3 Mastercraft first aid kids, as well as a single hypospray containing 4 doses of Quik-Heal (a shot will inject nanites that will fix 1d4+6 points of damage or restore a single point of ability damage)</p><p></p><p>Each of the bodies in the med-tables have no apparent cause of death, and appear to have all expired approximately 48 hours ago.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 2607912, member: 6390"] [b]Room #5-Southern Hallway[/b] [i]This hallway extends for approximately 300 feet to the south, and is divided into two levels, a raised walkway on the right hand side approximately 8 feet wide and three feet up. There is 6 doors on the right hand side, 8 doors on the left, with a large double door at the end of the hallway. Desks and chairs are piled up against the far door, which is also welded shut. There is a single dropped Marktek 13mm pistol on the floor.[/i] [b]Marktek 13mm pistol[/b] [b]Damage:[/b] 2d6+2 [b]Range:[/b] 40 ft [b]Magazine:[/b] 8 rounds +2 to attack [b]Gadjets:[/b] Laser sight, mini-mag coils (+2 to damage), recoil compensators. The pistol is empty. [b]Room #6-Emergency Medical Bay[/b] [i]This room has the chemical warning flashing above the door, which is the first door on the left. The door is easily forced, revealing 6 med-tables, three dead bodies, and a dropped stack of medical chemicals. The room is roughly 40 by 80, with the six med tables arranged on the right hand side of the room, each med table has a sonic enclosure to keep cross contimination out. Inside each of the med-tables is a deceased human. The three humans are dressed as nurses, all of them in sterile scrubs with medical diagnostic readers cybernetically embedded in thier palms, cybernetic eyes, and data-chip slots in the right temple. The three bodies have apparently died from decompression, although the room does has atmosphere.[/i] There are enough drugs and tools to create 3 Mastercraft first aid kids, as well as a single hypospray containing 4 doses of Quik-Heal (a shot will inject nanites that will fix 1d4+6 points of damage or restore a single point of ability damage) Each of the bodies in the med-tables have no apparent cause of death, and appear to have all expired approximately 48 hours ago. [/QUOTE]
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