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Design a Room Challenge - T'Nusis Deep Space Mining Facility
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 2635196" data-attributes="member: 6390"><p><strong>Storage Area 19b</strong></p><p>(Mapping: The room is 10' wide, in an U shape, the smaller leg tucking into the empty space to the north, and extending 45 feet back, 10 feet to the North and 15' wide on the eastern leg)</p><p></p><p></p><p>The door HAS been welded shut from the inside, and will require either the touchpad be repaired (craft (electronics) DC: 18), the door knocked down (Hardness 10, HP 25), or the welds cut (craft (structural) DC: 10) which will take 30 minutes.</p><p></p><p>Once the door is dropped:</p><p></p><p></p><p></p><p>Despite the care that went into armoring the room, there are no bodies, no blood, no trace of anyone once having been alive within room.</p><p></p><p>The PF-38 has an empty magazine, and the battery charge for the smart-scope and reactive triggers are completely dead. The onboard batteries for the skinsuits are also dead.</p><p></p><p>No trace of what the room originally held can be found, and although the room was sealed from the inside, there is no hint of what could have been used to weld the door or weld the makeshift armor to the walls, cieling and floor.</p><p></p><p><strong>Litegoo</strong></p><p>An adhesive that glows for roughly 6 months. Each can can cover 600 square feet of any surface.</p><p>Wealth DC: 8</p><p><strong>Armored Skinsuit</strong></p><p>Armored skinsuits are made of thin memory polymer layers that effectively insulate the skin against extremes of temperature from the absolute zero of space to over 1200 F. The suit recycles bodily waste effectively, allowing the wearer to survive on nothing more than thier own waste for up to 90 days. Atmosphere, however, must be provided by tanks or generators which can be attached to the hips or back.</p><p></p><p>The suit has built in power generators that create power by the polymer flexing as the wearer moves, and the batteries can store up to 24 hours of power in case the wearer is immobilized for any reason. The suits also have an emergency beacon, a medical monitor, a multi-channel radio with several mile range and sat-capability, 2 power cable interfaces, and cybernetic interface.</p><p></p><p>The armored skinsuits must have the hood pulled up and sealed in order to provide full environmental effects. The armor provides either +5 to AC or DR 3/-</p><p></p><p>Wealth DC: 8</p><p></p><p><strong>Martekk PF-38 Assault Rifle</strong></p><p>A popular weapon for colonies and low budget security forces, the PF-38 can fire projectiles in a complete vacuum, and his built in gyroscopic stabalizers to counter weapon rise. Using a built-in smart-scope, the weapon is also equipped with a reactive trigger (anything meeting predetermined settings will be fired at by the weapon) to allow security forces to offset hostile aliens or power suits.</p><p><strong>Range:</strong> 180</p><p><strong>Damage:</strong> 2d8</p><p><strong>Wealth</strong> 22</p><p>The PF-38 is usually loaded with fragmenting rounds, which will not harm anything with a hardness greater than 3, in order to maintain structural integrity aboard starships, space stations and other pressurized environments.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 2635196, member: 6390"] [b]Storage Area 19b[/b] (Mapping: The room is 10' wide, in an U shape, the smaller leg tucking into the empty space to the north, and extending 45 feet back, 10 feet to the North and 15' wide on the eastern leg) The door HAS been welded shut from the inside, and will require either the touchpad be repaired (craft (electronics) DC: 18), the door knocked down (Hardness 10, HP 25), or the welds cut (craft (structural) DC: 10) which will take 30 minutes. Once the door is dropped: Despite the care that went into armoring the room, there are no bodies, no blood, no trace of anyone once having been alive within room. The PF-38 has an empty magazine, and the battery charge for the smart-scope and reactive triggers are completely dead. The onboard batteries for the skinsuits are also dead. No trace of what the room originally held can be found, and although the room was sealed from the inside, there is no hint of what could have been used to weld the door or weld the makeshift armor to the walls, cieling and floor. [b]Litegoo[/b] An adhesive that glows for roughly 6 months. Each can can cover 600 square feet of any surface. Wealth DC: 8 [b]Armored Skinsuit[/b] Armored skinsuits are made of thin memory polymer layers that effectively insulate the skin against extremes of temperature from the absolute zero of space to over 1200 F. The suit recycles bodily waste effectively, allowing the wearer to survive on nothing more than thier own waste for up to 90 days. Atmosphere, however, must be provided by tanks or generators which can be attached to the hips or back. The suit has built in power generators that create power by the polymer flexing as the wearer moves, and the batteries can store up to 24 hours of power in case the wearer is immobilized for any reason. The suits also have an emergency beacon, a medical monitor, a multi-channel radio with several mile range and sat-capability, 2 power cable interfaces, and cybernetic interface. The armored skinsuits must have the hood pulled up and sealed in order to provide full environmental effects. The armor provides either +5 to AC or DR 3/- Wealth DC: 8 [b]Martekk PF-38 Assault Rifle[/b] A popular weapon for colonies and low budget security forces, the PF-38 can fire projectiles in a complete vacuum, and his built in gyroscopic stabalizers to counter weapon rise. Using a built-in smart-scope, the weapon is also equipped with a reactive trigger (anything meeting predetermined settings will be fired at by the weapon) to allow security forces to offset hostile aliens or power suits. [b]Range:[/b] 180 [b]Damage:[/b] 2d8 [b]Wealth[/b] 22 The PF-38 is usually loaded with fragmenting rounds, which will not harm anything with a hardness greater than 3, in order to maintain structural integrity aboard starships, space stations and other pressurized environments. [/QUOTE]
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