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Design a Room Challenge - T'Nusis Deep Space Mining Facility
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<blockquote data-quote="nocanes" data-source="post: 2676856" data-attributes="member: 16158"><p><span style="color: DarkOrange"><strong>Room #10 - Refinery Access</strong></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"><em>Vac suit or vessel required here.</em></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">The main lights overwhelm you as you open this unlocked hatch. A coppery-sweet smell hangs in the air that is obviously cleaner than all the rest thus far. </span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">The gore and mystery that surrounded the other areas seems to be missing here. There is a half dozen or so cleaner droids that are fulfilling their purpose. A utility droid turns from the panel on the far side of this gleaming chamber to regard you. It hails you with a stream of different salutations in 8 known languages. It's name is <strong>Eager Orange</strong> and it returns to it's work as soon as any questions are answered.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">From this location there is a spare vac-suit that has been repaired by the bots and is ready for use. There is a hatch that leads directly into a mining shaft that is plainly visible through the Plexitanium at the far side above the control panel. Beyond the ruddy-hued cloud of what you presume to be the precursor, there's a bright pinpoint of light that you assume denotes the progress. Somewhat far down the shaft there is a brightly lit access tunnel perpendicular to the shaft before you.</span></p><p></p><p><span style="color: SlateGray">Automated Refiner Bot- Hard Programmed for Refining Control Operations only. Bot will only be reprogrammed with simple functions if (programming DC= Avg. level *5 plus 20) skill check is successful. No recorder or access record is kept to tell who else it has encountered entering or leaving this room. The bot can recall a special order it was given, if asked, by Staff Manager Kelf Gnahkt that allows the bot to "use its mining concussion tool as a weapon if anybody attempts to shut down mining operations or any bots in this room after being warned twice, then to clean up the remains." <strong>Eager Orange, <em>Init: (avg. PC level *3), AC 21 + avg. PC level(P.I.G.-infused durasteel alloy), HP: (avg. PC level *15), Mining Concussion Tool, +avg. PC level *3, Dmg. 1-10 * (avg. PC level +1)</em></strong></span></p><p><span style="color: SlateGray"></span></p><p><span style="color: SlateGray">Refinery Command Panel- This panel is willingly surrendered by Eager Orange to any living beings. It merely controls refining operations of what it has labeled Plasmium Inhibitor Gamma and associated bots. From this panel, 56.2302 shipments of P.I.G. are ready for pickup and awaiting transfer orders to the holding tanks in the Landing Bay. Status is to hold any transfers to those tanks by Tech. Repairman O'Neill. Also evident is that that tank is showing 3% full and pressurized to 0.98 ATM. Finally there are 13 bots under the control of Eager Orange; 6 cleaner and maintenance bots, 2 repair bots, 4 miner bots and 1 generator maintenance bot. This bot is currently in stasis mode awaiting difficulties with the autonomous generator that powers this room and the bots under its control with P.I.G. as a rudimentary power fuel. The orders to allow this were given from Staff Manager Kelf Gnahkt. Otherwise, the panel is useless. Reprogramming (Computer Use DC = Avg. level *2 plus 20)the ancillary bots will be an attempt to shut down mining operations.</span></p><p><span style="color: SlateGray"></span></p><p><span style="color: SlateGray">Searching (search DC = Avg. level *2 plus 10)- Success here will reveal a portable plasma torch. This will allow 15 minutes of cutting through any wall, door, or hatch (repair DC = Avg. level *2 plus 10) not reinforced. The cutting times are as follows:</span></p><p><span style="color: SlateGray">Floor = 1 hours</span></p><p><span style="color: SlateGray">Door = 15 minutes</span></p><p><span style="color: SlateGray">Hatch = 5 minutes</span></p><p><span style="color: SlateGray">Wall = 45 minutes</span></p><p><span style="color: SlateGray">Thin metal (locker or other)= 5 minutes</span></p><p><span style="color: SlateGray">Additionally, this may be used as a melee weapon (150 charges) for +1 to combat rolls, 1-10 damage.</span></p><p><span style="color: SlateGray"></span></p><p><span style="color: SlateGray">Eager Orange doesn't know much about what the staff has been doing. It records over all data not related to the operation of the mining facility. It does report, however, that operations have fallen rather sharply as of 3 weeks ago. It does not consider the fate of the living staff as a necessary component to its internal operations and is not much of a help. The PCs can, however, convince Eager Orange that safeguarding a decent of this shaft is vital if they insinuate that they are doing so to increase efficiency of mining operations. Any other request is met with a "command code fault disallows fulfillment of that request". Combat with Eager Orange is deadly.</span></p></blockquote><p></p>
[QUOTE="nocanes, post: 2676856, member: 16158"] [COLOR=DarkOrange][B]Room #10 - Refinery Access[/B] [I]Vac suit or vessel required here.[/I] The main lights overwhelm you as you open this unlocked hatch. A coppery-sweet smell hangs in the air that is obviously cleaner than all the rest thus far. The gore and mystery that surrounded the other areas seems to be missing here. There is a half dozen or so cleaner droids that are fulfilling their purpose. A utility droid turns from the panel on the far side of this gleaming chamber to regard you. It hails you with a stream of different salutations in 8 known languages. It's name is [B]Eager Orange[/B] and it returns to it's work as soon as any questions are answered. From this location there is a spare vac-suit that has been repaired by the bots and is ready for use. There is a hatch that leads directly into a mining shaft that is plainly visible through the Plexitanium at the far side above the control panel. Beyond the ruddy-hued cloud of what you presume to be the precursor, there's a bright pinpoint of light that you assume denotes the progress. Somewhat far down the shaft there is a brightly lit access tunnel perpendicular to the shaft before you.[/COLOR] [COLOR=SlateGray]Automated Refiner Bot- Hard Programmed for Refining Control Operations only. Bot will only be reprogrammed with simple functions if (programming DC= Avg. level *5 plus 20) skill check is successful. No recorder or access record is kept to tell who else it has encountered entering or leaving this room. The bot can recall a special order it was given, if asked, by Staff Manager Kelf Gnahkt that allows the bot to "use its mining concussion tool as a weapon if anybody attempts to shut down mining operations or any bots in this room after being warned twice, then to clean up the remains." [B]Eager Orange, [I]Init: (avg. PC level *3), AC 21 + avg. PC level(P.I.G.-infused durasteel alloy), HP: (avg. PC level *15), Mining Concussion Tool, +avg. PC level *3, Dmg. 1-10 * (avg. PC level +1)[/I][/B] Refinery Command Panel- This panel is willingly surrendered by Eager Orange to any living beings. It merely controls refining operations of what it has labeled Plasmium Inhibitor Gamma and associated bots. From this panel, 56.2302 shipments of P.I.G. are ready for pickup and awaiting transfer orders to the holding tanks in the Landing Bay. Status is to hold any transfers to those tanks by Tech. Repairman O'Neill. Also evident is that that tank is showing 3% full and pressurized to 0.98 ATM. Finally there are 13 bots under the control of Eager Orange; 6 cleaner and maintenance bots, 2 repair bots, 4 miner bots and 1 generator maintenance bot. This bot is currently in stasis mode awaiting difficulties with the autonomous generator that powers this room and the bots under its control with P.I.G. as a rudimentary power fuel. The orders to allow this were given from Staff Manager Kelf Gnahkt. Otherwise, the panel is useless. Reprogramming (Computer Use DC = Avg. level *2 plus 20)the ancillary bots will be an attempt to shut down mining operations. Searching (search DC = Avg. level *2 plus 10)- Success here will reveal a portable plasma torch. This will allow 15 minutes of cutting through any wall, door, or hatch (repair DC = Avg. level *2 plus 10) not reinforced. The cutting times are as follows: Floor = 1 hours Door = 15 minutes Hatch = 5 minutes Wall = 45 minutes Thin metal (locker or other)= 5 minutes Additionally, this may be used as a melee weapon (150 charges) for +1 to combat rolls, 1-10 damage. Eager Orange doesn't know much about what the staff has been doing. It records over all data not related to the operation of the mining facility. It does report, however, that operations have fallen rather sharply as of 3 weeks ago. It does not consider the fate of the living staff as a necessary component to its internal operations and is not much of a help. The PCs can, however, convince Eager Orange that safeguarding a decent of this shaft is vital if they insinuate that they are doing so to increase efficiency of mining operations. Any other request is met with a "command code fault disallows fulfillment of that request". Combat with Eager Orange is deadly.[/COLOR] [/QUOTE]
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