Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Design a Room Challenge - T'Nusis Deep Space Mining Facility
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nocanes" data-source="post: 2836505" data-attributes="member: 16158"><p><strong>#13 Maintenance Locker</strong></p><p></p><p> </p><p></p><p><span style="color: Silver">This substance is a sludge as it lies within the hallway now. </span></p><p><span style="color: Silver"></span></p><p style="margin-left: 20px"><span style="color: Silver"><em><strong>E.P.O.CH.-</strong></em></p></span></p><p style="margin-left: 20px"><span style="color: Silver"><em>The result of a mixing of cleaning solution for daily maintenance and a mid-grade acid, the new compound has combined with the material used to paint the inside of the locker and a blaster bolt. This chain reaction brought about ElectroPlasmium Organic CHlorate Acid (E.P.O.CH.), a new compound that is a low grade acid, practically inert to metals such asthose composing the locker and the hallway. However, with practically any other materials, it is a fast acting acid that uses the organic and mineral materials it contacts, in conjunction with any energy source (including ambient heat, energy weapons, even body heat) to continue the reaction chain, increasing it own volume. This is a minor spill on this facility, but on a ship constructed of PL6 ceramics or biofabric, it is a doomsday weapon. Any PC that touches the substance with a non-metallic object sees it start to smoke and dissolve that object at an alarming rate. It will drop more E.P.O.CH. and continue to dissolve even straight up. Unless this substance is scraped off, frozen or hit with near direct blaster fire and/or plasmium torch, it will spread (4 rounds) rapidly to digest any suitable material, including living beings adjacent, adding to its volume.</em></p><p></span></p><p><span style="color: Silver">(Need liquid form stat bock here)</span></p><p><span style="color: Silver">(Need sludge form stat bock here)</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">If the sludge begins digestion, it liquefies again as the digestion spreads through the spill. This is rather unsettling to behold.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Within the locker (5’ wide, 10’ long) is about 3.5’ of liquid E.P.O.CH. and the only thing retaining it inside is the door. If somehow the PCs can look inside without it immediately spilling out (perhaps with a Plasmium Cutting Torch, see above) they will notice the liquid inside at that depth and the remains of the old ‘Eccliptique acid’ and ‘Septinium cleaning solution’ only by the inscriptive markings. The other contents of this locker, including the paint on the containers and the poor soul who tried to hide here, are now integrated into the sludge inside. Now slowly leaking from under the door, this stuff takes a week or more to drive. The low reaction rate with the metal has only allowed a flowrate that is roughly equivalent to the dry rate. This won’t always be the case, but for the purposes of this adventure, it’s at equilibrium.</span></p><p></p><p></p><p></p><p><span style="color: Silver">In one round, it spreads to cover the hallway for 25 feet in both directions. In the second round, it will spread along the southern half of the hallway for additional 5 feet in both directions.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Containing this substance and selling it on the black market would be a financial windfall of Wealth +2 per sale. However, the reputation of one conducting such commerce could draw unwanted attention and force a change of career.</span></p></blockquote><p></p>
[QUOTE="nocanes, post: 2836505, member: 16158"] [b]#13 Maintenance Locker[/b] [COLOR=Silver]This substance is a sludge as it lies within the hallway now. [INDENT][I][B]E.P.O.CH.-[/B] The result of a mixing of cleaning solution for daily maintenance and a mid-grade acid, the new compound has combined with the material used to paint the inside of the locker and a blaster bolt. This chain reaction brought about ElectroPlasmium Organic CHlorate Acid (E.P.O.CH.), a new compound that is a low grade acid, practically inert to metals such asthose composing the locker and the hallway. However, with practically any other materials, it is a fast acting acid that uses the organic and mineral materials it contacts, in conjunction with any energy source (including ambient heat, energy weapons, even body heat) to continue the reaction chain, increasing it own volume. This is a minor spill on this facility, but on a ship constructed of PL6 ceramics or biofabric, it is a doomsday weapon. Any PC that touches the substance with a non-metallic object sees it start to smoke and dissolve that object at an alarming rate. It will drop more E.P.O.CH. and continue to dissolve even straight up. Unless this substance is scraped off, frozen or hit with near direct blaster fire and/or plasmium torch, it will spread (4 rounds) rapidly to digest any suitable material, including living beings adjacent, adding to its volume.[/I][/INDENT] (Need liquid form stat bock here) (Need sludge form stat bock here) If the sludge begins digestion, it liquefies again as the digestion spreads through the spill. This is rather unsettling to behold. Within the locker (5’ wide, 10’ long) is about 3.5’ of liquid E.P.O.CH. and the only thing retaining it inside is the door. If somehow the PCs can look inside without it immediately spilling out (perhaps with a Plasmium Cutting Torch, see above) they will notice the liquid inside at that depth and the remains of the old ‘Eccliptique acid’ and ‘Septinium cleaning solution’ only by the inscriptive markings. The other contents of this locker, including the paint on the containers and the poor soul who tried to hide here, are now integrated into the sludge inside. Now slowly leaking from under the door, this stuff takes a week or more to drive. The low reaction rate with the metal has only allowed a flowrate that is roughly equivalent to the dry rate. This won’t always be the case, but for the purposes of this adventure, it’s at equilibrium.[/COLOR] [COLOR=Silver]In one round, it spreads to cover the hallway for 25 feet in both directions. In the second round, it will spread along the southern half of the hallway for additional 5 feet in both directions. Containing this substance and selling it on the black market would be a financial windfall of Wealth +2 per sale. However, the reputation of one conducting such commerce could draw unwanted attention and force a change of career.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Design a Room Challenge - T'Nusis Deep Space Mining Facility
Top