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<blockquote data-quote="Asmor" data-source="post: 4782227" data-attributes="member: 1154"><p>Interesting idea, but mathematically unsound.</p><p></p><p>Consider a creature with 1s in two of its defenses. It is impossible for this creature to defeat anything, therefore no one would ever put one in their deck.</p><p></p><p>Now consider a creature with 2s in two of its defenses. Since no one plays any creatures with 1s in two of its defenses, it's impossible for this creature to defeat anything in an actual game so no one would ever play this either.</p><p></p><p>Basically, this argument shows that logically every creature with less than the maximum in each defense is a poor choice.</p><p></p><p>Also, consider that if I build a deck with nothing but lowest-level creatures, it is impossible for my opponent to gain points because by definition they have no creatures lower than my own with which to attack and score points.</p><p></p><p>You could remedy that by having some system of vulnerabilities and damage types, e.g. a paladin is radiant typed and a zombie is vulnerable to radiant so the paladin has a bonus against the zombie.</p></blockquote><p></p>
[QUOTE="Asmor, post: 4782227, member: 1154"] Interesting idea, but mathematically unsound. Consider a creature with 1s in two of its defenses. It is impossible for this creature to defeat anything, therefore no one would ever put one in their deck. Now consider a creature with 2s in two of its defenses. Since no one plays any creatures with 1s in two of its defenses, it's impossible for this creature to defeat anything in an actual game so no one would ever play this either. Basically, this argument shows that logically every creature with less than the maximum in each defense is a poor choice. Also, consider that if I build a deck with nothing but lowest-level creatures, it is impossible for my opponent to gain points because by definition they have no creatures lower than my own with which to attack and score points. You could remedy that by having some system of vulnerabilities and damage types, e.g. a paladin is radiant typed and a zombie is vulnerable to radiant so the paladin has a bonus against the zombie. [/QUOTE]
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