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General Tabletop Discussion
*Pathfinder & Starfinder
Design a usable Epic Spell, please, for actual use in a game
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<blockquote data-quote="javcs" data-source="post: 3253865" data-attributes="member: 43677"><p>Well, in the epic spells of the SRD, of interest are Dragon Knight, Mass Frog, Rain of Fire, and Verdigris.</p><p></p><p>Seed: Energy (base 19)</p><p>Seed: Destroy (+29)</p><p>DC 48</p><p>Increase Area 100% (+4) (40ft) </p><p>Increase Area 100% (+4) (80ft) or (60ft)</p><p>Increase Area 100% (+4) (160ft) or (80ft)</p><p>Increase Area 100% (+4) (320ft) or (100ft)</p><p>Increase Area 100% (+4) (640ft) or (120ft)</p><p>Increase Area 100% (+4) (1280ft) or (140ft)</p><p>How many times depends on the size of the area you want protected, measurements are the radius, and the way the increasing area multiple times is ruled, the first number is the flat, doubling the radius each time, the second is two doublings is a tripling, etc.</p><p></p><p>So, for 10 increases (a respectable radius either way it goes), we get a DC of 88</p><p></p><p>Mitigating factors:</p><p>10 minute casting time: -18 or 20 (math says -18, footnote on the table says -20)</p><p>3 casters giving 9th level spell each in ritual, -51</p><p></p><p>End DC: 19 or 17, depending on the casting time increase ruling.</p><p></p><p>Effect: A spherical/hemispherical wall of energy type (acid, cold, electricty, fire, or sonic) with a radius of (20ft increased 100% ten times) that emanates the energy as per the energy seed on the outer side of the effect, and on passing through the wall first you get hit by the energy seed wall effect, then the destroy seed effect. You could use other versions of the wall effect as well, as you choose</p><p></p><p>Duration of the wall is 20 hours.</p><p></p><p>Essentially, you throw this wall up around the area you want protected, the only thing that will go through it is raw magic, which may be destroyed too, depending on the DM ruling of the destroy effect on magical effects, or 'porting / dimension dooring past the wall.</p><p></p><p>If you need a larger area, increase it as necessary, after a point, you may need to increase the range as well, so as to include the radius.</p><p>To keep the DC down, add additional casters and spell levels as necessary. </p><p>You may wish to boost the SR penetration, depending.</p><p></p><p>Hope this helps</p></blockquote><p></p>
[QUOTE="javcs, post: 3253865, member: 43677"] Well, in the epic spells of the SRD, of interest are Dragon Knight, Mass Frog, Rain of Fire, and Verdigris. Seed: Energy (base 19) Seed: Destroy (+29) DC 48 Increase Area 100% (+4) (40ft) Increase Area 100% (+4) (80ft) or (60ft) Increase Area 100% (+4) (160ft) or (80ft) Increase Area 100% (+4) (320ft) or (100ft) Increase Area 100% (+4) (640ft) or (120ft) Increase Area 100% (+4) (1280ft) or (140ft) How many times depends on the size of the area you want protected, measurements are the radius, and the way the increasing area multiple times is ruled, the first number is the flat, doubling the radius each time, the second is two doublings is a tripling, etc. So, for 10 increases (a respectable radius either way it goes), we get a DC of 88 Mitigating factors: 10 minute casting time: -18 or 20 (math says -18, footnote on the table says -20) 3 casters giving 9th level spell each in ritual, -51 End DC: 19 or 17, depending on the casting time increase ruling. Effect: A spherical/hemispherical wall of energy type (acid, cold, electricty, fire, or sonic) with a radius of (20ft increased 100% ten times) that emanates the energy as per the energy seed on the outer side of the effect, and on passing through the wall first you get hit by the energy seed wall effect, then the destroy seed effect. You could use other versions of the wall effect as well, as you choose Duration of the wall is 20 hours. Essentially, you throw this wall up around the area you want protected, the only thing that will go through it is raw magic, which may be destroyed too, depending on the DM ruling of the destroy effect on magical effects, or 'porting / dimension dooring past the wall. If you need a larger area, increase it as necessary, after a point, you may need to increase the range as well, so as to include the radius. To keep the DC down, add additional casters and spell levels as necessary. You may wish to boost the SR penetration, depending. Hope this helps [/QUOTE]
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Design a usable Epic Spell, please, for actual use in a game
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