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Design a usable Epic Spell, please, for actual use in a game
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<blockquote data-quote="Neijin" data-source="post: 3266599" data-attributes="member: 48258"><p><strong>Is this Epic spell legal?</strong></p><p></p><p>I wonder if this spell is legal by the rules, excluding the minor ad hoc factor. I will give a full explanation of how I arrived at the particular numbers. </p><p></p><p>The epic spellcasting rules and seeds can be found at <a href="http://www.d20srd.org/" target="_blank">http://www.d20srd.org/</a> </p><p></p><p>Name: Animal Army (Ritual)</p><p>Final Spellcraft DC: 20</p><p>Components: V,S, DF</p><p>Casting Time: 11 minutes</p><p>Range: 80 ft Cone</p><p>Duration: Instanantaneous</p><p>Saving Throw: Will negates (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p>Spellcraft DC Calculation: Seeds[Life 27, Fortify 17, Contact 23 The base seed is life], Change from target to 40 ft cone +10 DC, Increase area by 100% to 80 ft cone +4 DC, add ability to ignore messages [ad hoc +2 DC], +8 enhancement to Int +14 DC [Receiving 1 point of enhancement free as part of the DC 17 Fortify seed cost], +12 enhancement to Con +24 DC, +12 enhancement to Str +24 DC, Fire Resistance 1 +2 DC, +4 enhancement to Wisdom +4 DC. Mitigating factors: Increase casting time by 10 minutes -20 DC, Backlash damage 48d6 -48DC, 5 Spellcasters contributing a 6th level spell slot -55 DC.</p><p></p><p>This spell affects all non-sentient animals within the area, awakening them and imbuing them with powerful enhancements. All the willing animals gain:</p><p></p><p>A base Int score of 3d6</p><p>An enhancement to Int of +8</p><p>An enhancement to Con of +12</p><p>An enhancement to Wis of +4</p><p>2 Hit Dice</p><p>+1d3 Cha</p><p>Fire Resistance 1</p><p>The ability to speak one language of the caster, plus one language per point of Intelligence bonus, if any.</p><p>Telepathic communication with every creature affected by the spell at unlimited range. The creatures feel a faint mental signal when being sent a message and are free to ignore it. This safety prevents the multiple minds from infringing too much on one another and bombarding each other with information.</p><p></p><p>This spell is an instantaneous effect, therefore it cannot be dispelled.</p><p></p><p></p><p>Now for the math. </p><p></p><p><strong>Duration</strong></p><p>The base seed is the life seed. Per the rules on page 89 of the Epic Level Handbook: "Combining Durations: When combining two or more seeds to develop an epic spell, the seed with the shortest duration determines the duration of the finished epic spell." The shortest duration is the base seed of life, which is instantaneous.</p><p></p><p><strong>Range & Target</strong></p><p>Both the fortify and life seeds have an entry of Range of Touch and a Target of a creature touched. I changed the target to area, and selected the 40 ft cone option, increasing the area to 80 ft. I'm assuming that means it would affect all eligible targets within an 80 ft cone, which would be far easier than adding targets at +10 DC per target.</p><p></p><p><strong>Fortify factors</strong></p><p>Here is the most contentious part. First, the fortify seed gives you 1 point to play with per the text, which I allocated to Int enhancement. The other bonuses are straightforward: 1 point of bonus for +2 Spellcraft DC. Note that these bonuses are not being made permanent with the X5 factor. Also note that they since they are enhancement and not inherent bonuses, they won't stack with other enhancement bonuses. I limited the stat adjustment to +12 because that is the highest stat adjustment I saw in the Epic Level Handbook, even though it technically should be able to go higher.</p><p></p><p><strong>Contact Seed</strong></p><p>Since the spell's target has been changed to area, it should affect multiple targets within the area, thus avoiding the additional target DC adjustment listed under the contact seed.</p><p></p><p>Hopefully I did everything right. Feel free to offer comments in addition to RAW and RAI analyses.</p></blockquote><p></p>
[QUOTE="Neijin, post: 3266599, member: 48258"] [b]Is this Epic spell legal?[/b] I wonder if this spell is legal by the rules, excluding the minor ad hoc factor. I will give a full explanation of how I arrived at the particular numbers. The epic spellcasting rules and seeds can be found at [url]http://www.d20srd.org/[/url] Name: Animal Army (Ritual) Final Spellcraft DC: 20 Components: V,S, DF Casting Time: 11 minutes Range: 80 ft Cone Duration: Instanantaneous Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) Spellcraft DC Calculation: Seeds[Life 27, Fortify 17, Contact 23 The base seed is life], Change from target to 40 ft cone +10 DC, Increase area by 100% to 80 ft cone +4 DC, add ability to ignore messages [ad hoc +2 DC], +8 enhancement to Int +14 DC [Receiving 1 point of enhancement free as part of the DC 17 Fortify seed cost], +12 enhancement to Con +24 DC, +12 enhancement to Str +24 DC, Fire Resistance 1 +2 DC, +4 enhancement to Wisdom +4 DC. Mitigating factors: Increase casting time by 10 minutes -20 DC, Backlash damage 48d6 -48DC, 5 Spellcasters contributing a 6th level spell slot -55 DC. This spell affects all non-sentient animals within the area, awakening them and imbuing them with powerful enhancements. All the willing animals gain: A base Int score of 3d6 An enhancement to Int of +8 An enhancement to Con of +12 An enhancement to Wis of +4 2 Hit Dice +1d3 Cha Fire Resistance 1 The ability to speak one language of the caster, plus one language per point of Intelligence bonus, if any. Telepathic communication with every creature affected by the spell at unlimited range. The creatures feel a faint mental signal when being sent a message and are free to ignore it. This safety prevents the multiple minds from infringing too much on one another and bombarding each other with information. This spell is an instantaneous effect, therefore it cannot be dispelled. Now for the math. [B]Duration[/B] The base seed is the life seed. Per the rules on page 89 of the Epic Level Handbook: "Combining Durations: When combining two or more seeds to develop an epic spell, the seed with the shortest duration determines the duration of the finished epic spell." The shortest duration is the base seed of life, which is instantaneous. [B]Range & Target[/B] Both the fortify and life seeds have an entry of Range of Touch and a Target of a creature touched. I changed the target to area, and selected the 40 ft cone option, increasing the area to 80 ft. I'm assuming that means it would affect all eligible targets within an 80 ft cone, which would be far easier than adding targets at +10 DC per target. [B]Fortify factors[/B] Here is the most contentious part. First, the fortify seed gives you 1 point to play with per the text, which I allocated to Int enhancement. The other bonuses are straightforward: 1 point of bonus for +2 Spellcraft DC. Note that these bonuses are not being made permanent with the X5 factor. Also note that they since they are enhancement and not inherent bonuses, they won't stack with other enhancement bonuses. I limited the stat adjustment to +12 because that is the highest stat adjustment I saw in the Epic Level Handbook, even though it technically should be able to go higher. [B]Contact Seed[/B] Since the spell's target has been changed to area, it should affect multiple targets within the area, thus avoiding the additional target DC adjustment listed under the contact seed. Hopefully I did everything right. Feel free to offer comments in addition to RAW and RAI analyses. [/QUOTE]
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