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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Design a usable Epic Spell, please, for actual use in a game
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<blockquote data-quote="nameless" data-source="post: 3269694" data-attributes="member: 1543"><p>Planar binding spells can call in spellcasting outsiders to contribute spell slots as well. Sylphs are 3HD and contribute 3rd level spells. Ultimately a 5th level binding spell gives 10 points towards the epic spell. Go a little higher and you can get a trumpet archon, a ghaele eladrin, or a planetar. The task of "contribute a spell slot for this 10 minute ritual" is a pretty reasonable request, assuming the spell is morally just. In one day, burning 4 8th, 4 6th, and 4 5th level slots is another 136 points towards your epic spell.</p><p></p><p>As for what I recommend, creating demiplane, moving the heart of the fortress to it, and creating a portal to the new demiplane. If you are the mad wizard type, then you can make incredibly slow time there, spending days or weeks there developing spells, creating minions, and crafting magic items, and have only a few minutes pass in the outside world.</p><p></p><p>If your goal is to become gods, epic spells could be your answer. Look at all the abilities a divine rank 1 god with your stats would get. Aside from the salient divine abilities and divine senses, it's all quantifiable with epic seeds. I calculated it out, and I think I made it into a nice round DC 777 to give my 21st level wizard the stat block of a divine rank 1 power (before the x5 DC for permanent or the mitigating factors). My DM thought it was fair that such a powerful spell wouldn't just give you the abilities, but would give the extra kick to push into demigodhood. Then the quest is just gathering enough ritual friends and mitigating factors to actually research and cast the spell.</p></blockquote><p></p>
[QUOTE="nameless, post: 3269694, member: 1543"] Planar binding spells can call in spellcasting outsiders to contribute spell slots as well. Sylphs are 3HD and contribute 3rd level spells. Ultimately a 5th level binding spell gives 10 points towards the epic spell. Go a little higher and you can get a trumpet archon, a ghaele eladrin, or a planetar. The task of "contribute a spell slot for this 10 minute ritual" is a pretty reasonable request, assuming the spell is morally just. In one day, burning 4 8th, 4 6th, and 4 5th level slots is another 136 points towards your epic spell. As for what I recommend, creating demiplane, moving the heart of the fortress to it, and creating a portal to the new demiplane. If you are the mad wizard type, then you can make incredibly slow time there, spending days or weeks there developing spells, creating minions, and crafting magic items, and have only a few minutes pass in the outside world. If your goal is to become gods, epic spells could be your answer. Look at all the abilities a divine rank 1 god with your stats would get. Aside from the salient divine abilities and divine senses, it's all quantifiable with epic seeds. I calculated it out, and I think I made it into a nice round DC 777 to give my 21st level wizard the stat block of a divine rank 1 power (before the x5 DC for permanent or the mitigating factors). My DM thought it was fair that such a powerful spell wouldn't just give you the abilities, but would give the extra kick to push into demigodhood. Then the quest is just gathering enough ritual friends and mitigating factors to actually research and cast the spell. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Design a usable Epic Spell, please, for actual use in a game
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