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Design and Development: Battlemind---going... going... gone
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<blockquote data-quote="chitzk0i" data-source="post: 5131443" data-attributes="member: 34584"><p>It probably works OK for most monsters, but think about multi-attacking elites. You can only punish one attack, which'll be barely enough damage for an elite to notice. If you've paid your feat tax (Melee Training: Con), you have a standard-strength OA for monsters who feel like wandering off, but kobolds or goblins with their extra shifting will easily escape your Blurred Step. Or they could just shift and charge. </p><p></p><p>Somewhere I read a comment to the effect of "If the DM is using these tricks a lot, he's metagaming!" Unless the DM is metagaming the other direction and just has the monsters herd up on the defender just because he's the defender, then some amount of monsters are going to be trying to do their own thing. It's those monsters that I'm worried about. What tools do I have to deal with them? </p><p></p><p>As a fighter, I know that my OAs will stop an enemy in his tracks and if he shifts away, I'll have a hefty basic attack for him. Once I get guys adjacent to me, they have reasons to stay close to me, and if they wander off, there are feats I can take to beef up my OAs and combat challenge attacks.</p><p></p><p>What tools do battleminds get? Funnel power points into Whirling Defense Augment 1? Count on my daily power to improve my OAs? Wait until 3rd level or higher to pour points into a different augment 1? I guess it could be some combination of these factors.</p><p></p><p></p><p>I haven't seen any concrete examples. I've just seen people say, "It kicked ass!"</p></blockquote><p></p>
[QUOTE="chitzk0i, post: 5131443, member: 34584"] It probably works OK for most monsters, but think about multi-attacking elites. You can only punish one attack, which'll be barely enough damage for an elite to notice. If you've paid your feat tax (Melee Training: Con), you have a standard-strength OA for monsters who feel like wandering off, but kobolds or goblins with their extra shifting will easily escape your Blurred Step. Or they could just shift and charge. Somewhere I read a comment to the effect of "If the DM is using these tricks a lot, he's metagaming!" Unless the DM is metagaming the other direction and just has the monsters herd up on the defender just because he's the defender, then some amount of monsters are going to be trying to do their own thing. It's those monsters that I'm worried about. What tools do I have to deal with them? As a fighter, I know that my OAs will stop an enemy in his tracks and if he shifts away, I'll have a hefty basic attack for him. Once I get guys adjacent to me, they have reasons to stay close to me, and if they wander off, there are feats I can take to beef up my OAs and combat challenge attacks. What tools do battleminds get? Funnel power points into Whirling Defense Augment 1? Count on my daily power to improve my OAs? Wait until 3rd level or higher to pour points into a different augment 1? I guess it could be some combination of these factors. I haven't seen any concrete examples. I've just seen people say, "It kicked ass!" [/QUOTE]
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