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Design and Development: Battlemind---going... going... gone
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<blockquote data-quote="thecasualoblivion" data-source="post: 5132542" data-attributes="member: 59096"><p>There are also some deeper issues when you get past the obvious. First off is that the Battlemind, who lacks things that keep enemies next to him, is the least effective Defender at controlling multiple enemies. This was a common complaint for Paladins before Divine Power, and was fixed in spades in the supplement. It has become apparent as the game has progressed that Defenders need to attempt to engage multiple enemies to be most effective. At this point in time, the Battlemind's best strategy to accomplish this is to do stupid things and get himself surrounded and hope the enemies pile on him. Being possibly the most survivable Defender certainly helps. The second issue is that the other four Defenders aren't just Defenders. Defendering is generally accomplished by class features(Combat Challenge, Aegis, ect.) and a Defender can choose his powers so he goes a fair distance in fulfilling another role while still being a full on Defender. For example, Fighters who deal stupid damage, Paladins who heal, and Wardens who control terrain and push people. A lot of what makes these classes effective is their ability to dip into other roles while defendering, and the Battlemind seems to require much more in terms of tactical resources to fulfill the Defender role, leaving little to dabble in other roles.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 5132542, member: 59096"] There are also some deeper issues when you get past the obvious. First off is that the Battlemind, who lacks things that keep enemies next to him, is the least effective Defender at controlling multiple enemies. This was a common complaint for Paladins before Divine Power, and was fixed in spades in the supplement. It has become apparent as the game has progressed that Defenders need to attempt to engage multiple enemies to be most effective. At this point in time, the Battlemind's best strategy to accomplish this is to do stupid things and get himself surrounded and hope the enemies pile on him. Being possibly the most survivable Defender certainly helps. The second issue is that the other four Defenders aren't just Defenders. Defendering is generally accomplished by class features(Combat Challenge, Aegis, ect.) and a Defender can choose his powers so he goes a fair distance in fulfilling another role while still being a full on Defender. For example, Fighters who deal stupid damage, Paladins who heal, and Wardens who control terrain and push people. A lot of what makes these classes effective is their ability to dip into other roles while defendering, and the Battlemind seems to require much more in terms of tactical resources to fulfill the Defender role, leaving little to dabble in other roles. [/QUOTE]
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