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*Pathfinder & Starfinder
Design and Development: Cosmology
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<blockquote data-quote="Aloïsius" data-source="post: 3797299" data-attributes="member: 1191"><p>So, we have : </p><p></p><p></p><p>feywild = ethereal + positive energy plane + standard faerie land. Low level adventuring is possible here. You can probably reach it with druidic or bardic spells. </p><p></p><p></p><p>shadowfell = ethereal + negative energy plane + plane of shadow. Mid level adventuring IMHO. You need a cleric to protect you from negative energy (if the cleric still has dominion upon this)</p><p></p><p></p><p>elemental chaos = elemental planes + limbo + abyss. This is about the primordial forces. High level play. The warlock probably find the source of his power here.</p><p></p><p></p><p>astral sea = astral plane. I don't really see the difference here. This is for epic level. </p><p>Of course, it's certainly possible to use astral sea for high level play, or shadowfel....</p><p></p><p></p><p>Now, the spells : </p><p>* etherealness. It probably does not exist anymore.</p><p>* shadow walk : yup ! an access to the plane of the dead. So, you can save your dead buddy... Allow you to enter buildings, because they are in ruins...</p><p>* fey walk : I guess there is something like that. Allow you to stride great distance in the wild.</p><p>* teleportation : probably use the astral sea ?</p><p>* plane shift : not all plane shift are equal. I think cleric will have an easier access to the astral, while wizards and warlock will be able to enter the primordial chaos. Necromancers will be shadow walker, and druids will access the Fey wild.</p><p></p><p>Now, the classes :</p><p>* bard, druids : obviously tied to the feywild. I hope druid kills the bard, take a lot of his stuff.</p><p>* shadowdancer : good shadow dancer will be a rarity...</p><p>* warlock : a connection with the elemental chaos or with the abyss ?</p><p>* sorcerer : no planar connection. Dragons, I guess.</p></blockquote><p></p>
[QUOTE="Aloïsius, post: 3797299, member: 1191"] So, we have : feywild = ethereal + positive energy plane + standard faerie land. Low level adventuring is possible here. You can probably reach it with druidic or bardic spells. shadowfell = ethereal + negative energy plane + plane of shadow. Mid level adventuring IMHO. You need a cleric to protect you from negative energy (if the cleric still has dominion upon this) elemental chaos = elemental planes + limbo + abyss. This is about the primordial forces. High level play. The warlock probably find the source of his power here. astral sea = astral plane. I don't really see the difference here. This is for epic level. Of course, it's certainly possible to use astral sea for high level play, or shadowfel.... Now, the spells : * etherealness. It probably does not exist anymore. * shadow walk : yup ! an access to the plane of the dead. So, you can save your dead buddy... Allow you to enter buildings, because they are in ruins... * fey walk : I guess there is something like that. Allow you to stride great distance in the wild. * teleportation : probably use the astral sea ? * plane shift : not all plane shift are equal. I think cleric will have an easier access to the astral, while wizards and warlock will be able to enter the primordial chaos. Necromancers will be shadow walker, and druids will access the Fey wild. Now, the classes : * bard, druids : obviously tied to the feywild. I hope druid kills the bard, take a lot of his stuff. * shadowdancer : good shadow dancer will be a rarity... * warlock : a connection with the elemental chaos or with the abyss ? * sorcerer : no planar connection. Dragons, I guess. [/QUOTE]
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