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General Tabletop Discussion
*Pathfinder & Starfinder
Design and Development: Cosmology
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<blockquote data-quote="Erik Mona" data-source="post: 3797464" data-attributes="member: 2174"><p>I love the Great Wheel, of course, but I'd rather it not be in the hands of designers who clearly DON'T care for it.</p><p></p><p>So with that in mind, I think there's a lot to like in this new cosmology. It's fairly simple, and if the game no longer has alignment I think some of that simplicity is quite welcome.</p><p></p><p>There seem to be very few "planar" stories I could play in 1e, 2e, or 3e that I couldn't find a way to shoehorn into this new cosmology. Even some of the real world mythological planes like Ysgard and Nirvana and whatnot could pretty easily fit in as domains floating in the Astral, so I'm not really sure what we're losing.</p><p></p><p>Chris Sims said in another thread that Graz'zt is still around and he's still a demon. Malcanthet is an open question, and I've got to wonder if there's room for Sigil somewhere in this new set-up, but I'm a lot less interested in the spatial relationship of one plane to another than I am in whether or not I can recreate the classic D&D planar atmosphere with the new design.</p><p></p><p>And judging by what I've seen so far, I think I can, and that's quite refreshing.</p><p></p><p>The devil will be in the details, of course, but from what I've seen so far I imagine you could fit most of the Abyss as written (by me, ahem!) in Hordes of the Abyss into this new set-up.</p><p></p><p>And I think that's pretty cool.</p><p></p><p>--Erik</p></blockquote><p></p>
[QUOTE="Erik Mona, post: 3797464, member: 2174"] I love the Great Wheel, of course, but I'd rather it not be in the hands of designers who clearly DON'T care for it. So with that in mind, I think there's a lot to like in this new cosmology. It's fairly simple, and if the game no longer has alignment I think some of that simplicity is quite welcome. There seem to be very few "planar" stories I could play in 1e, 2e, or 3e that I couldn't find a way to shoehorn into this new cosmology. Even some of the real world mythological planes like Ysgard and Nirvana and whatnot could pretty easily fit in as domains floating in the Astral, so I'm not really sure what we're losing. Chris Sims said in another thread that Graz'zt is still around and he's still a demon. Malcanthet is an open question, and I've got to wonder if there's room for Sigil somewhere in this new set-up, but I'm a lot less interested in the spatial relationship of one plane to another than I am in whether or not I can recreate the classic D&D planar atmosphere with the new design. And judging by what I've seen so far, I think I can, and that's quite refreshing. The devil will be in the details, of course, but from what I've seen so far I imagine you could fit most of the Abyss as written (by me, ahem!) in Hordes of the Abyss into this new set-up. And I think that's pretty cool. --Erik [/QUOTE]
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Design and Development: Cosmology
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