Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Design and Development: Cosmology
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Malhost Zormaeril" data-source="post: 3797575" data-attributes="member: 49669"><p>I think you're not grasping the idea. This is done to emulate the idea of Fairy Realm from old fairy tales. The deep, dark forest is home to wolves, goblins and worse, but on a full moon when the borders between the worlds wear thinner, powerful and capricious spirits can come and play havoc with hapless travellers. In those nights, prudent folk lock themselves at home, spreading sheep's blood on their doorways to keep the evil spirits at bay. Of course, certain more powerful personages can ally themselves with the barons of the other world and set up an outpost there, keeping themselves hidden from all who don't know where to look.</p><p></p><p>In other words, it's perfectly possible to have a dangerous mundane world <em>and</em> a dangerous fey realm side-by-side.</p><p></p><p></p><p></p><p>While I agree the Fey realm and the realm of the Dead may be doing some sort of conceptual overlap, I can't really picture the dead mingling with dryads and Redcaps; regardless, if one of the two had to go, I'd drop the Fey realm.</p><p></p><p>That being said, I imagine the two will have a very different feel. When one is in the fey realm, everything feels more vibrant, more alive, more <em>untamed</em>. The danger here is from Nature's retribution for the folly of Men in trying to control her. In the Lands of the Dead, however, sounds and colours should be muted, and an oppressive air hangs everywhere. Cities lie in broken ruins, but the ruins aren't overgrown; rather, they're tortured hulls sticking from the earth like black, broken teeth. Amid those ruins, the Dead lie, envious of the living who come to mock them with their colour and heat. And if the living should intrude for too long, they will themselves be marked by the dark energies of the place, until such a time comes that they are claimed by the land as its own...</p><p></p><p></p><p></p><p>Except the current Elemental Planes aren't infinite, per se, since one may walk (or swim, or fly, or whatever) and eventually reach the edge of the plane, where it blends as a paraelement into the next element. Like somebody said in a previous thread: the "bottomless ocean" of the Plane of Water actually has a bottom: it's called the Paraelemental Plane of Ooze -- and further "beneath" it, the Elemental Plane of Earth.</p><p></p><p>Furthermore, taking current movement rules, humans usually walk three miles every hour. The London to Jerusalem trek would take, then, 1166 hours of walking, which can be done in 145 days. Now, in the Abyss there's not much likelihood of finding a road stretching from one side to the other, so those 145 days may perhaps double into 290 days -- the better part of a year. Now, this may not seem so bad, but consider the utterly inimical terrain that is the Abyss: harrassed every day by demons, never knowing where you can find a place to rest or whether the water can be drunk or if those demonic spawn's flesh is really edible or not...</p><p></p><p></p><p></p><p>You're certainly welcome to dismiss these all out of hand; it's an implied cosmology for a reason. Still, it would be good for you to at least look at it with an open mind if for nothing else than to mine for ideas... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Malhost Zormaeril, post: 3797575, member: 49669"] I think you're not grasping the idea. This is done to emulate the idea of Fairy Realm from old fairy tales. The deep, dark forest is home to wolves, goblins and worse, but on a full moon when the borders between the worlds wear thinner, powerful and capricious spirits can come and play havoc with hapless travellers. In those nights, prudent folk lock themselves at home, spreading sheep's blood on their doorways to keep the evil spirits at bay. Of course, certain more powerful personages can ally themselves with the barons of the other world and set up an outpost there, keeping themselves hidden from all who don't know where to look. In other words, it's perfectly possible to have a dangerous mundane world [i]and[/i] a dangerous fey realm side-by-side. While I agree the Fey realm and the realm of the Dead may be doing some sort of conceptual overlap, I can't really picture the dead mingling with dryads and Redcaps; regardless, if one of the two had to go, I'd drop the Fey realm. That being said, I imagine the two will have a very different feel. When one is in the fey realm, everything feels more vibrant, more alive, more [i]untamed[/i]. The danger here is from Nature's retribution for the folly of Men in trying to control her. In the Lands of the Dead, however, sounds and colours should be muted, and an oppressive air hangs everywhere. Cities lie in broken ruins, but the ruins aren't overgrown; rather, they're tortured hulls sticking from the earth like black, broken teeth. Amid those ruins, the Dead lie, envious of the living who come to mock them with their colour and heat. And if the living should intrude for too long, they will themselves be marked by the dark energies of the place, until such a time comes that they are claimed by the land as its own... Except the current Elemental Planes aren't infinite, per se, since one may walk (or swim, or fly, or whatever) and eventually reach the edge of the plane, where it blends as a paraelement into the next element. Like somebody said in a previous thread: the "bottomless ocean" of the Plane of Water actually has a bottom: it's called the Paraelemental Plane of Ooze -- and further "beneath" it, the Elemental Plane of Earth. Furthermore, taking current movement rules, humans usually walk three miles every hour. The London to Jerusalem trek would take, then, 1166 hours of walking, which can be done in 145 days. Now, in the Abyss there's not much likelihood of finding a road stretching from one side to the other, so those 145 days may perhaps double into 290 days -- the better part of a year. Now, this may not seem so bad, but consider the utterly inimical terrain that is the Abyss: harrassed every day by demons, never knowing where you can find a place to rest or whether the water can be drunk or if those demonic spawn's flesh is really edible or not... You're certainly welcome to dismiss these all out of hand; it's an implied cosmology for a reason. Still, it would be good for you to at least look at it with an open mind if for nothing else than to mine for ideas... ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Design and Development: Cosmology
Top