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Design and Development: Cosmology
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<blockquote data-quote="Rechan" data-source="post: 3797777" data-attributes="member: 54846"><p>I'm not saying that you <strong>can't</strong> have a 20th level adventure in the Feywild. Merely that the place is "relatively" less dangerous than walking into the Realm of the Dead.</p><p></p><p>To put it another way:</p><p></p><p>Would you go into the Underdark at 1st level? Sure, you can have goblins down there, or some minor monster. But in general, the Underdark is full of Drow/Illithids/Other Monsters mid-higher level characters usually fight.</p><p></p><p>Each adventure site seems progressively more dangerous. Look:</p><p></p><p>A fomorian king’s castle in the dim, splendid caverns of the faerie Underdark.</p><p>The sinister castle of a shadar-kai lord, surrounded by a forest of black thorns.</p><p>A vast polar sea lit only by the cold glitter of icebergs and flickering auroras, in which the frozen stronghold of a frost giant warlock lies hidden.</p><p>A dragon-guarded githyanki fortress, drifting through the silver sea.</p><p></p><p>The tower of an eladrin enchanter.</p><p>A necromancer’s tower.</p><p>The crystalline tower of a long-dead archmage.</p><p>The black tower of Vecna, hidden in the depths of Pandemonium.</p><p></p><p>A mossy forest glade where evil druids spill the blood of hapless travelers over the roots of the thirsting trees.</p><p>The mist-shrouded winter realm of Letherna, where the fearsome Raven Queen rules over a kingdom of ghosts.</p><p>The diseased Abyssal continent where Demogorgon rules amid ruined temples and bloodthirsty jungle beasts.</p><p>The iron city of Dis, where the devil Dispater rules over a domain of misery and punishment in the second of the Nine Hells</p><p></p><p>A maze of thorns in which dryad briarwitches guard an evil relic.</p><p>A ruined city swept by long-ago plague and madness</p><p>A grim fortress monastery of githzerai adepts.</p><p>An artifact guarded by race of cursed warriors whose castle of adamantine overlooks the war-torn plains of Acheron.</p><p></p><p>My overall point is this: You can have an adventure in another plane <em>at any level</em>, where as before it seemed like you had to wait until you got Planeshift, or some ability that let you avoid getting incinerated when entering the Plane of Fire, etc.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3797777, member: 54846"] I'm not saying that you [b]can't[/b] have a 20th level adventure in the Feywild. Merely that the place is "relatively" less dangerous than walking into the Realm of the Dead. To put it another way: Would you go into the Underdark at 1st level? Sure, you can have goblins down there, or some minor monster. But in general, the Underdark is full of Drow/Illithids/Other Monsters mid-higher level characters usually fight. Each adventure site seems progressively more dangerous. Look: A fomorian king’s castle in the dim, splendid caverns of the faerie Underdark. The sinister castle of a shadar-kai lord, surrounded by a forest of black thorns. A vast polar sea lit only by the cold glitter of icebergs and flickering auroras, in which the frozen stronghold of a frost giant warlock lies hidden. A dragon-guarded githyanki fortress, drifting through the silver sea. The tower of an eladrin enchanter. A necromancer’s tower. The crystalline tower of a long-dead archmage. The black tower of Vecna, hidden in the depths of Pandemonium. A mossy forest glade where evil druids spill the blood of hapless travelers over the roots of the thirsting trees. The mist-shrouded winter realm of Letherna, where the fearsome Raven Queen rules over a kingdom of ghosts. The diseased Abyssal continent where Demogorgon rules amid ruined temples and bloodthirsty jungle beasts. The iron city of Dis, where the devil Dispater rules over a domain of misery and punishment in the second of the Nine Hells A maze of thorns in which dryad briarwitches guard an evil relic. A ruined city swept by long-ago plague and madness A grim fortress monastery of githzerai adepts. An artifact guarded by race of cursed warriors whose castle of adamantine overlooks the war-torn plains of Acheron. My overall point is this: You can have an adventure in another plane [i]at any level[/i], where as before it seemed like you had to wait until you got Planeshift, or some ability that let you avoid getting incinerated when entering the Plane of Fire, etc. [/QUOTE]
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