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General Tabletop Discussion
*Pathfinder & Starfinder
Design and Development: Cosmology
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<blockquote data-quote="Desdichado" data-source="post: 3798635" data-attributes="member: 2205"><p>No, I really doubt that. D&D is still D&D, and all versions of D&D ever produced still resemble each other tons more than they resemble anything else.</p><p></p><p>I don't know why anyone would think this is any harder to do---convert adventures because of some shifts in planar geography, that is. It sounds like for the most part the same planes will all be there. There may be a few adventures that heavily depend on the Ethereal plane or something (? I dunno, are there?) that won't convert easily, but most adventures tend to depend on stuff more like The Abyss, which still exists in (apparently) more or less the same form it always has. I think the claim that this will be a lot of work to convert adventures is specious, unless you're heavily dependent on one or two really bizarre and unusual adventures.</p><p></p><p>It's also specious to assume that because you're playing 4e you need to use the included cosmology. If you prefer the Great Wheel, I don't see any reason why you can't continue to use it with the new mechanics.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 3798635, member: 2205"] No, I really doubt that. D&D is still D&D, and all versions of D&D ever produced still resemble each other tons more than they resemble anything else. I don't know why anyone would think this is any harder to do---convert adventures because of some shifts in planar geography, that is. It sounds like for the most part the same planes will all be there. There may be a few adventures that heavily depend on the Ethereal plane or something (? I dunno, are there?) that won't convert easily, but most adventures tend to depend on stuff more like The Abyss, which still exists in (apparently) more or less the same form it always has. I think the claim that this will be a lot of work to convert adventures is specious, unless you're heavily dependent on one or two really bizarre and unusual adventures. It's also specious to assume that because you're playing 4e you need to use the included cosmology. If you prefer the Great Wheel, I don't see any reason why you can't continue to use it with the new mechanics. [/QUOTE]
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