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Design and Development: Monsters
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<blockquote data-quote="Henry" data-source="post: 4396832" data-attributes="member: 158"><p>You could play that same numbers game with 4e's system -- if the dragon recharges on a 5 or 6, and you've forgotten to roll for 4 rounds later, then it's not unfair to go ahead and use the breath weapon, because statistically speaking, he probably would have rolled a 5 or 6 by then (33% chance each round). In fact, the probabilities are close enough to just use those recharge rolls as "number of rounds" if you want - recharges on a 4, 5, or 6 as 1d2 rounds recharge rate; recharge 5 or 6 = 1d3 rounds later, etc.</p><p></p><p>For me, I like the recharge and the saving throws because I don't have to keep track from round to round; a condition is either "on" or "off." Blind/deaf/stunned? on or off, not "x rounds later." In 1st edition and 2nd edition, I almost never used monsters with "lasts X rounds" effects, I either used ones whose effects were instant, or permanent, because I don't want to keep track of how long so-and-so is paralyzed by a ghoul, or one of my players is victim to an enemy's hold person spell.</p><p></p><p>In fact, I wish ALL the conditions from the powers were "save ends" instead of a few being "until their next turn", because there's still that little bit of bookkeeping.</p></blockquote><p></p>
[QUOTE="Henry, post: 4396832, member: 158"] You could play that same numbers game with 4e's system -- if the dragon recharges on a 5 or 6, and you've forgotten to roll for 4 rounds later, then it's not unfair to go ahead and use the breath weapon, because statistically speaking, he probably would have rolled a 5 or 6 by then (33% chance each round). In fact, the probabilities are close enough to just use those recharge rolls as "number of rounds" if you want - recharges on a 4, 5, or 6 as 1d2 rounds recharge rate; recharge 5 or 6 = 1d3 rounds later, etc. For me, I like the recharge and the saving throws because I don't have to keep track from round to round; a condition is either "on" or "off." Blind/deaf/stunned? on or off, not "x rounds later." In 1st edition and 2nd edition, I almost never used monsters with "lasts X rounds" effects, I either used ones whose effects were instant, or permanent, because I don't want to keep track of how long so-and-so is paralyzed by a ghoul, or one of my players is victim to an enemy's hold person spell. In fact, I wish ALL the conditions from the powers were "save ends" instead of a few being "until their next turn", because there's still that little bit of bookkeeping. [/QUOTE]
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