Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Design and Development: The Deva
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WalterKovacs" data-source="post: 4716306" data-attributes="member: 63763"><p>With the 16 to INT, CHA and CON stats given, there are two encounter powers that, while they don't give a bonus based on having the infernal pact, they <em>do</em> have fire/fear keyworded.</p><p> </p><p></p><p> </p><p>With INT 16, it's easy to multiclass into wizard, which provides access to more fire based powers. There is also the sorceror class (now), which can give more charisma based attacks if the focus is on charisma as the secondary instead of intelligence. Arcane power can help with this to some extent, perhaps.</p><p> </p><p></p><p> </p><p>Do you mean 19? Or are you referring to the power from the paragon path, assuming that no other paragon path would/could be taken? Because the only Infernal spell at 19 has fire, albeit has no attack roll [but does have a damage roll] </p><p> </p><p>If you are referring to the paragon path, the tiefling have a racial paragon that has both the encounter and daily power having fire damage, uses con/int/cha (your choice) as the attack stat.</p><p> </p><p></p><p> </p><p>And a star pact spell, with the con power that has both fire and fear. Both the infernal and star pact spells at that level have no special benefits based on which pact you use. Ignoring powers that don't have the word Infernal doesn't really say anything about what an infernal warlock can or cannot do. There is nothing that forces a character to grab the infernal power at every level, and a character using that feat would likely do things like pick a multiclass and powerswap where appropriate.</p><p> </p><p></p><p> </p><p>Also note that star pact has more, and that star pact has con based powers. Also note that the poster suggested 16 to cha, which opened up all warlock powers. </p><p> </p><p></p><p> </p><p>However, unless you have a half-elf warlock with 18 to con and charisma, you don't get one that is good at all fire/fear based warlock powers, whether with con and charisma. And while the half-elf would be better at hitting all warlock powers, they would likely have no bonus to intelligence, as they would need to put 13 into str to get heavy armor since they had to put 18's into con and charisma.</p><p> </p><p></p><p> </p><p>One feat, in the long run, isn't much of a cost. In the short term, the warlock only runs into a problem at level 9.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4716306, member: 63763"] With the 16 to INT, CHA and CON stats given, there are two encounter powers that, while they don't give a bonus based on having the infernal pact, they [i]do[/i] have fire/fear keyworded. With INT 16, it's easy to multiclass into wizard, which provides access to more fire based powers. There is also the sorceror class (now), which can give more charisma based attacks if the focus is on charisma as the secondary instead of intelligence. Arcane power can help with this to some extent, perhaps. Do you mean 19? Or are you referring to the power from the paragon path, assuming that no other paragon path would/could be taken? Because the only Infernal spell at 19 has fire, albeit has no attack roll [but does have a damage roll] If you are referring to the paragon path, the tiefling have a racial paragon that has both the encounter and daily power having fire damage, uses con/int/cha (your choice) as the attack stat. And a star pact spell, with the con power that has both fire and fear. Both the infernal and star pact spells at that level have no special benefits based on which pact you use. Ignoring powers that don't have the word Infernal doesn't really say anything about what an infernal warlock can or cannot do. There is nothing that forces a character to grab the infernal power at every level, and a character using that feat would likely do things like pick a multiclass and powerswap where appropriate. Also note that star pact has more, and that star pact has con based powers. Also note that the poster suggested 16 to cha, which opened up all warlock powers. However, unless you have a half-elf warlock with 18 to con and charisma, you don't get one that is good at all fire/fear based warlock powers, whether with con and charisma. And while the half-elf would be better at hitting all warlock powers, they would likely have no bonus to intelligence, as they would need to put 13 into str to get heavy armor since they had to put 18's into con and charisma. One feat, in the long run, isn't much of a cost. In the short term, the warlock only runs into a problem at level 9. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Design and Development: The Deva
Top