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Design and Developments: Dirt, Rocks and 10' halls
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<blockquote data-quote="IceFractal" data-source="post: 3896716" data-attributes="member: 27704"><p>In agreement with wedgeski, I think that in the actual DMG/adventure this will be expressed in a much more concise form, but that the form itself would need explanation, so it wasn't used. </p><p></p><p>For instance, you could describe the poison like this:</p><p>Fortitude attack (+10, 1d10 plus poison 5/weakness)</p><p></p><p>And have the poison rules specify that a poison in the form X/Y does X ongoing poison damage, has Y effect, both effects last the same time and are resisted with the same save, and having enough poison resistance to negate the ongoing damage also negates the Y effect.</p><p></p><p>But if he just wrote that, people would be complaining that it's not clear what it even means.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 3896716, member: 27704"] In agreement with wedgeski, I think that in the actual DMG/adventure this will be expressed in a much more concise form, but that the form itself would need explanation, so it wasn't used. For instance, you could describe the poison like this: Fortitude attack (+10, 1d10 plus poison 5/weakness) And have the poison rules specify that a poison in the form X/Y does X ongoing poison damage, has Y effect, both effects last the same time and are resisted with the same save, and having enough poison resistance to negate the ongoing damage also negates the Y effect. But if he just wrote that, people would be complaining that it's not clear what it even means. [/QUOTE]
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