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Design and Developments: Dirt, Rocks and 10' halls
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<blockquote data-quote="TwinBahamut" data-source="post: 3897784" data-attributes="member: 32536"><p>So long as the fireball spell exists, argument about area of effect is <em>always</em> going to be a problem when you don't use a battle map. I don't see how this is any different, and as such, I don't see how it <em>adds</em> to the problem like you claim it does.</p><p></p><p></p><p>Well, I don't see how I made a very farfetched claim. Look at the advice on how to use the terrain given in the article. It says that Doomspore shows up in undead lairs and in the Shadowfell, and that doomspore feeds on udead flesh. It makes sense that undead are immune (or at least resistant) to poison. The entry for doomspore itself is making the recommendation that you only use doomspore in conjunction with monsters immune to poison. I don't see how my situation was "artificial" if it is the recommended way of doing things.</p><p></p><p></p><p>Both are true, that it is as complex as running a monster, and that it is not interesting in of itself. However, this is true for pretty much any battle terrain. A burning building is easy enough for PCs to avoid or escape, but running a battle inside a burning building requires that you add a lot of complexity to the fight. The same goes for a sinking ship, or whatever else. These things have far more than a minor impact on a battle even if they are not a challenge in of themselves, and are worth the effort because they really <em>do</em> add something to the battle.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 3897784, member: 32536"] So long as the fireball spell exists, argument about area of effect is [i]always[/i] going to be a problem when you don't use a battle map. I don't see how this is any different, and as such, I don't see how it [i]adds[/i] to the problem like you claim it does. Well, I don't see how I made a very farfetched claim. Look at the advice on how to use the terrain given in the article. It says that Doomspore shows up in undead lairs and in the Shadowfell, and that doomspore feeds on udead flesh. It makes sense that undead are immune (or at least resistant) to poison. The entry for doomspore itself is making the recommendation that you only use doomspore in conjunction with monsters immune to poison. I don't see how my situation was "artificial" if it is the recommended way of doing things. Both are true, that it is as complex as running a monster, and that it is not interesting in of itself. However, this is true for pretty much any battle terrain. A burning building is easy enough for PCs to avoid or escape, but running a battle inside a burning building requires that you add a lot of complexity to the fight. The same goes for a sinking ship, or whatever else. These things have far more than a minor impact on a battle even if they are not a challenge in of themselves, and are worth the effort because they really [i]do[/i] add something to the battle. [/QUOTE]
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Design and Developments: Dirt, Rocks and 10' halls
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