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Design and Developments: Dirt, Rocks and 10' halls
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<blockquote data-quote="TwinBahamut" data-source="post: 3897977" data-attributes="member: 32536"><p>It seems I can't convince you on this one... Oh well. I won't pursue the point further. I have always used a battlemat myself, and don't see the problem with requiring one, so this line of discussion is a bit out of my element.</p><p></p><p></p><p>I don't think that it is too ridiculous that a monster is matched with the dangers that it is resistant to. In fact, I think it is the most logical situation. Evolution, adaptation, and symbiotic partnerships and all of that. Things that live near poison tend to be immune to poison. Things that live in hot places are resistant to heat. Things that live in cold places are resistant to cold. Things that live in the water don't drown. It makes sense to me.</p><p></p><p>Second, the issue of players having different resistances is going to be there so long as PCs are individual and customizable. That is a case where freedom of customizability should never be sacrificed for speed of play. Also, the DM should never have to keep track of resistance, since the PCs will probably more than wiling to remind him when it comes up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>If you don't want the complexity, then just ignore it. It will only be there if you want to put there as a DM, after all. However, I like it, and think it will be an improvement to the game. I also don't agree with your assesment that things like the Doomspore will be too difficult or complicated to run.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 3897977, member: 32536"] It seems I can't convince you on this one... Oh well. I won't pursue the point further. I have always used a battlemat myself, and don't see the problem with requiring one, so this line of discussion is a bit out of my element. I don't think that it is too ridiculous that a monster is matched with the dangers that it is resistant to. In fact, I think it is the most logical situation. Evolution, adaptation, and symbiotic partnerships and all of that. Things that live near poison tend to be immune to poison. Things that live in hot places are resistant to heat. Things that live in cold places are resistant to cold. Things that live in the water don't drown. It makes sense to me. Second, the issue of players having different resistances is going to be there so long as PCs are individual and customizable. That is a case where freedom of customizability should never be sacrificed for speed of play. Also, the DM should never have to keep track of resistance, since the PCs will probably more than wiling to remind him when it comes up. :) If you don't want the complexity, then just ignore it. It will only be there if you want to put there as a DM, after all. However, I like it, and think it will be an improvement to the game. I also don't agree with your assesment that things like the Doomspore will be too difficult or complicated to run. [/QUOTE]
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