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[Design] Be the best you can be VS. player concept - actions in downtime
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<blockquote data-quote="MoutonRustique" data-source="post: 7788802" data-attributes="member: 22362"><p>My 2cp</p><p></p><p>A very good counter to min-max abuses is to have a system of diminishing returns.</p><p></p><p>Min-maxing thrives on going all-in and pumping a useful number outside reasonable and expected values. If you have your "Get Ripped Brah!" option offer a bonus of +2 per "unit" if you have less than 14, +1 per "unit" if you have less than 20, +1/ two(2) "units" if you have 20+, you have a system where it will be advantageous to branch out.</p><p></p><p>We tend to not like these approaches now because they don't fit into simple linear formulas, but using tables as references isn't evil and it makes these kinds of approaches easy and, most importantly, <em>efficient</em>.</p><p></p><p>Everything regarding "not pumping a stat" can be given a significant advantage where the question doesn't become: "how can I max out my stats?" and more of an "So my character's doing X, what is he getting?"</p><p></p><p><strong>Gambling</strong>: building contacts! If you don't want to have specific NPCs or such, a bonus on social roles or gathering info - the good ol' "I know a guy..."</p><p></p><p><strong>Resting/nothing:</strong> you get THP (they are diminishing on every extended rest)</p><p></p><p>etc.</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 7788802, member: 22362"] My 2cp A very good counter to min-max abuses is to have a system of diminishing returns. Min-maxing thrives on going all-in and pumping a useful number outside reasonable and expected values. If you have your "Get Ripped Brah!" option offer a bonus of +2 per "unit" if you have less than 14, +1 per "unit" if you have less than 20, +1/ two(2) "units" if you have 20+, you have a system where it will be advantageous to branch out. We tend to not like these approaches now because they don't fit into simple linear formulas, but using tables as references isn't evil and it makes these kinds of approaches easy and, most importantly, [I]efficient[/I]. Everything regarding "not pumping a stat" can be given a significant advantage where the question doesn't become: "how can I max out my stats?" and more of an "So my character's doing X, what is he getting?" [B]Gambling[/B]: building contacts! If you don't want to have specific NPCs or such, a bonus on social roles or gathering info - the good ol' "I know a guy..." [B]Resting/nothing:[/B] you get THP (they are diminishing on every extended rest) etc. [/QUOTE]
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