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[Design] Be the best you can be VS. player concept - actions in downtime
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<blockquote data-quote="Blue" data-source="post: 7789710" data-attributes="member: 20564"><p>Thanks all. From the feedback, it looks like I will need to formalize it more to make it balanced.</p><p></p><p>Spitballing off the top of my head:</p><p>Each week of downtime will provide two "slots" of activities. You can not pick the same activity twice, though there are some 2 slot versions. Temporary changes to an ability score happen at the rate of +/-1 per week - so if you skip a week it will drop down.</p><p></p><p>Fit these as best as possible to your narrative. For example, two weeks gambling in the local watering hole might be De-Stress & Risky Make Money the first week, and Make Local Contacts & Risky Make Money the second week.</p><p></p><p><u>1 Slot activities</u></p><p>Make local contacts / improve local reputation. (Help out, schmooze, etc.)</p><p>Stable Make money: Temporary +1 to an appropriate ability score, +XX coin based on skill level. (Work, etc.)</p><p>Risky Make money: Temporary +1 to an appropriate ability score, skill test for -XX to 3*XX (gamble, pickpocket, etc.)</p><p>Train: Temporary +2 or +1/+1 to appropriate ability score(s).</p><p>Learn: Bank 2 rerolls for a particular skill, or +1 reroll if you already have some banked for that skill. Max [KNOWLEDGE] rerolls banked for any character. (research, get mentored, teach)</p><p>Research: Chance to learn XX.</p><p>De-stress: Spend XX add'l. Recover "d4+1" boxes of long term stress. (d4+1 isn't a real thing, just to show the ratio for the 2 slot.) (follow vice, meditate, etc.)</p><p>Prepare: Gain a preparation point for setting up flashbacks or "having the right thing".</p><p></p><p><u>2 Slot activities</u></p><p>Work Hard: Temporary +1 to an appropriate ability score, +3 * XX coin based on skill level.</p><p>Train Hard: Temporary +3 or +2/+1 to appropriate ability score(s).</p><p>Play Hard: Spend 2 * XX add'l. Recover "d6+2" boxes of long term stress. (d6+2 isn't a real thing, just to show the ratio for the 1 slot.)</p><p></p><p>(This is off the top of my head, not meant to be exhaustive.)</p></blockquote><p></p>
[QUOTE="Blue, post: 7789710, member: 20564"] Thanks all. From the feedback, it looks like I will need to formalize it more to make it balanced. Spitballing off the top of my head: Each week of downtime will provide two "slots" of activities. You can not pick the same activity twice, though there are some 2 slot versions. Temporary changes to an ability score happen at the rate of +/-1 per week - so if you skip a week it will drop down. Fit these as best as possible to your narrative. For example, two weeks gambling in the local watering hole might be De-Stress & Risky Make Money the first week, and Make Local Contacts & Risky Make Money the second week. [U]1 Slot activities[/U] Make local contacts / improve local reputation. (Help out, schmooze, etc.) Stable Make money: Temporary +1 to an appropriate ability score, +XX coin based on skill level. (Work, etc.) Risky Make money: Temporary +1 to an appropriate ability score, skill test for -XX to 3*XX (gamble, pickpocket, etc.) Train: Temporary +2 or +1/+1 to appropriate ability score(s). Learn: Bank 2 rerolls for a particular skill, or +1 reroll if you already have some banked for that skill. Max [KNOWLEDGE] rerolls banked for any character. (research, get mentored, teach) Research: Chance to learn XX. De-stress: Spend XX add'l. Recover "d4+1" boxes of long term stress. (d4+1 isn't a real thing, just to show the ratio for the 2 slot.) (follow vice, meditate, etc.) Prepare: Gain a preparation point for setting up flashbacks or "having the right thing". [U]2 Slot activities[/U] Work Hard: Temporary +1 to an appropriate ability score, +3 * XX coin based on skill level. Train Hard: Temporary +3 or +2/+1 to appropriate ability score(s). Play Hard: Spend 2 * XX add'l. Recover "d6+2" boxes of long term stress. (d6+2 isn't a real thing, just to show the ratio for the 1 slot.) (This is off the top of my head, not meant to be exhaustive.) [/QUOTE]
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