Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Design Challenge #1
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jdrakeh" data-source="post: 2803683" data-attributes="member: 13892"><p>Every year, I like to test myself with a design challenge. Something simple, but fun, and a little bit nuts. I should point out that there's no real 'prize' here past getting a chance to toot your own horn a bit. Hard work is its own reward and all of that jazz. Some past examples of these challenge outcomes: </p><p></p><ul> <li data-xf-list-type="ul">Boil down the basic elements of d20 into a playable game system less than 10 pages long (Core Elements)<br /> <br /> </li> <li data-xf-list-type="ul">Design a playable game in twenty four minutes or less (Dreamweaver)<br /> <br /> </li> <li data-xf-list-type="ul">Design a game themed around another game (Hunterz*)</li> </ul><p></p><p>This year I thought it might be fun to issue a public challenge in the spirit of fun and proving that, despite the success of commercial PDF publishing, some folks still design games for fun and make them freely available. So, here are the rules for Design Challenge #1: </p><p></p><ul> <li data-xf-list-type="ul">1. Your game must (at least in its initial form) be released for free in its entirety as a file attachment accompanying a post on this thread, or as file hosted on your own site and linked to from this thread. <br /> <br /> 2. The text of your game must (at least in its initial form) be released in its entirety under the OGL, save for the title and introduction (if you game has one). <br /> <br /> 3. Your game may incorporate art. If you use clipart, you must credit the source of your clipart. If you use original artwork, you must either be its creator or owner. <br /> <br /> 5. Your game doesn't have to be (and given this year's theme, probably won't be) a d20-based game... but that's okay (you can release it under the OGL anyhow). <br /> <br /> 6. Append to your game or contain in its text a list of all the dice necessary to play it and where one can obtain these dice if they don't already have them (see below).</li> </ul><p></p><p>And that brings us to the theme for Design Challenge #1 - <strong><em>dice</em></strong>. You know 'em, you love 'em, you have a ton of 'em. Get all of your dice - every last one of them, from the oddball d7 and the monstrous Zochhihedron to those funky Rune Dice that you bought for no good reason in your gaming heyday. Got 'em? Good. Now... </p><p></p><p><em>Design a game using at least one of every die type that you own.</em></p><p></p><p>I realize that some folks will only have a standard set of polyhedron dice available to them, while at least one person who posts here has an absolutely insane amount of dice that he may not feasibly be able to design a game system around. That said, everybody is free to participate. The goal here is to have fun, not turn the world on its ear. So... to your marks, get set, go! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="jdrakeh, post: 2803683, member: 13892"] Every year, I like to test myself with a design challenge. Something simple, but fun, and a little bit nuts. I should point out that there's no real 'prize' here past getting a chance to toot your own horn a bit. Hard work is its own reward and all of that jazz. Some past examples of these challenge outcomes: [list][*]Boil down the basic elements of d20 into a playable game system less than 10 pages long (Core Elements) [*]Design a playable game in twenty four minutes or less (Dreamweaver) [*]Design a game themed around another game (Hunterz*)[/list] This year I thought it might be fun to issue a public challenge in the spirit of fun and proving that, despite the success of commercial PDF publishing, some folks still design games for fun and make them freely available. So, here are the rules for Design Challenge #1: [list]1. Your game must (at least in its initial form) be released for free in its entirety as a file attachment accompanying a post on this thread, or as file hosted on your own site and linked to from this thread. 2. The text of your game must (at least in its initial form) be released in its entirety under the OGL, save for the title and introduction (if you game has one). 3. Your game may incorporate art. If you use clipart, you must credit the source of your clipart. If you use original artwork, you must either be its creator or owner. 5. Your game doesn't have to be (and given this year's theme, probably won't be) a d20-based game... but that's okay (you can release it under the OGL anyhow). 6. Append to your game or contain in its text a list of all the dice necessary to play it and where one can obtain these dice if they don't already have them (see below).[/list] And that brings us to the theme for Design Challenge #1 - [b][i]dice[/i][/b]. You know 'em, you love 'em, you have a ton of 'em. Get all of your dice - every last one of them, from the oddball d7 and the monstrous Zochhihedron to those funky Rune Dice that you bought for no good reason in your gaming heyday. Got 'em? Good. Now... [i]Design a game using at least one of every die type that you own.[/i] I realize that some folks will only have a standard set of polyhedron dice available to them, while at least one person who posts here has an absolutely insane amount of dice that he may not feasibly be able to design a game system around. That said, everybody is free to participate. The goal here is to have fun, not turn the world on its ear. So... to your marks, get set, go! :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Design Challenge #1
Top