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Design Challenge: Utilizing Fantastic Terrain
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<blockquote data-quote="Rechan" data-source="post: 5074097" data-attributes="member: 54846"><p>I love fantastic terrain. But I find I have a problem with it. </p><p></p><p>See, I'll create an encounter, with monsters and the layouts and everything. Then I say, "Hey self, you know what would be good? Fantastic terrain." But when I look, the stuff doesn't fit my encounter. I'd have to change the map, change the monsters, change the encounter's PLACE to really utilize this or that.</p><p></p><p>So it occurs to me that really, when designing an encounter, the Fantastic Terrain should be chosen <em>first</em>. That way you can design the layout of the map, and the monsters for that map, to compliment the fantastic terrain.</p><p></p><p>But I'm not as good at coming up with encounter layouts that facilitate the fantastic terrain, where the FT is the basis for the map. Mirror Crystal, for instance, are <em>really cool</em>, but I blank at building an encounter around them.</p><p></p><p>Thus, <strong>I suggest this challenge</strong>: </p><p></p><p>Design some encounters (at least COME UP WITH THE IDEA) utilizing various Fantastic Terrain (or really cool mundane terrain) elements. The encounter doesn't have to be ABOUT that element, but the element certainly does play a part in the "feel" of the encounter. </p><p></p><p>One doesn't need to draw out a map, or flesh out the monsters that go there. The single goal is to incorporate one (or more) terrain features (fantastic or mundane) in the encounter. </p><p></p><p>Where Is It (the encounter site).</p><p>What's the Terrain Element.</p><p>How is it laid out/how does it interact (and if need be, how does it WORK, if it's unique).</p></blockquote><p></p>
[QUOTE="Rechan, post: 5074097, member: 54846"] I love fantastic terrain. But I find I have a problem with it. See, I'll create an encounter, with monsters and the layouts and everything. Then I say, "Hey self, you know what would be good? Fantastic terrain." But when I look, the stuff doesn't fit my encounter. I'd have to change the map, change the monsters, change the encounter's PLACE to really utilize this or that. So it occurs to me that really, when designing an encounter, the Fantastic Terrain should be chosen [I]first[/I]. That way you can design the layout of the map, and the monsters for that map, to compliment the fantastic terrain. But I'm not as good at coming up with encounter layouts that facilitate the fantastic terrain, where the FT is the basis for the map. Mirror Crystal, for instance, are [I]really cool[/I], but I blank at building an encounter around them. Thus, [B]I suggest this challenge[/B]: Design some encounters (at least COME UP WITH THE IDEA) utilizing various Fantastic Terrain (or really cool mundane terrain) elements. The encounter doesn't have to be ABOUT that element, but the element certainly does play a part in the "feel" of the encounter. One doesn't need to draw out a map, or flesh out the monsters that go there. The single goal is to incorporate one (or more) terrain features (fantastic or mundane) in the encounter. Where Is It (the encounter site). What's the Terrain Element. How is it laid out/how does it interact (and if need be, how does it WORK, if it's unique). [/QUOTE]
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