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Design Challenge: Utilizing Fantastic Terrain
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<blockquote data-quote="Bold or Stupid" data-source="post: 5195919" data-attributes="member: 59727"><p>Ropes</p><p></p><p>I ran an encounter this week that had a fight down an open spiral staircase into a kobold lair. A single square wide staircase round the outside, a 30' drop to the bottom, plus a column coming up 20' in the centre of the chamber.</p><p></p><p>I wanted some mobility and not just in a crazed jump way, as kobolds are poor jumpers. So I added a load of ropes hanging from the ceiling that could be swung on (used athletics for climb so half speed grant CA whn on the DC10 to move without falling).</p><p></p><p>As I hoped the party swung like tarzan to get get into good positions, one PC even "ran" to cross the room , but he's a bravura warlord so built for mad schemes.</p><p></p><p>Worked very well.</p><p></p><p></p><p>Dragon head statues</p><p></p><p>The are the above campaign is in has many stone dragon heads rearing out of the ground, I'm thinking they will grant +2 to hit with the appropriate element, but also give vulnerable 5 to it.</p></blockquote><p></p>
[QUOTE="Bold or Stupid, post: 5195919, member: 59727"] Ropes I ran an encounter this week that had a fight down an open spiral staircase into a kobold lair. A single square wide staircase round the outside, a 30' drop to the bottom, plus a column coming up 20' in the centre of the chamber. I wanted some mobility and not just in a crazed jump way, as kobolds are poor jumpers. So I added a load of ropes hanging from the ceiling that could be swung on (used athletics for climb so half speed grant CA whn on the DC10 to move without falling). As I hoped the party swung like tarzan to get get into good positions, one PC even "ran" to cross the room , but he's a bravura warlord so built for mad schemes. Worked very well. Dragon head statues The are the above campaign is in has many stone dragon heads rearing out of the ground, I'm thinking they will grant +2 to hit with the appropriate element, but also give vulnerable 5 to it. [/QUOTE]
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Design Challenge: Utilizing Fantastic Terrain
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