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Design & Dev: Monsters (DRAGONS!)
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<blockquote data-quote="fuindordm" data-source="post: 3720260" data-attributes="member: 5435"><p>Sounds good to me.</p><p></p><p>Another possibility is that the fighter has a high-level maneuver that drops the opponent by a certain percentage of their HP on a critical hit. <em>That </em>would be pretty cool.</p><p></p><p>The cleric's attack triggering healing sounds a bit hokey. I understand that you don't want them to spend a battle healing, though. As other posters have said, it's all in the flavor text and presentation. The example given makes it seem as if the cleric <em>has </em>to hit the dragon to heal his ally, which sounds like nasty necromancy to me. If the cleric is just using one of their normal healing abilites as a move action, however, then it's OK.</p><p></p><p>Dragons as spellcasters: I would like them to have knowledge of arcane magic. They obviously don't need it to fight with, unlike humanoid wizards, so it's kind of pointless to say "they cast as an X level sorcerer." It would be appropriate to give them access to the Vancian spells without the per-encounter or per-round spells--this lets dragons teach humanoids ancient lore without over-complicating them in combat.</p><p></p><p>I like the idea of AoOs replaced by immediate actions. Clearly getting past a creature's reach is still an issue, and I hope the same goes for spear fighters!</p><p></p><p>Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 3720260, member: 5435"] Sounds good to me. Another possibility is that the fighter has a high-level maneuver that drops the opponent by a certain percentage of their HP on a critical hit. [I]That [/I]would be pretty cool. The cleric's attack triggering healing sounds a bit hokey. I understand that you don't want them to spend a battle healing, though. As other posters have said, it's all in the flavor text and presentation. The example given makes it seem as if the cleric [I]has [/I]to hit the dragon to heal his ally, which sounds like nasty necromancy to me. If the cleric is just using one of their normal healing abilites as a move action, however, then it's OK. Dragons as spellcasters: I would like them to have knowledge of arcane magic. They obviously don't need it to fight with, unlike humanoid wizards, so it's kind of pointless to say "they cast as an X level sorcerer." It would be appropriate to give them access to the Vancian spells without the per-encounter or per-round spells--this lets dragons teach humanoids ancient lore without over-complicating them in combat. I like the idea of AoOs replaced by immediate actions. Clearly getting past a creature's reach is still an issue, and I hope the same goes for spear fighters! Ben [/QUOTE]
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