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*Pathfinder & Starfinder
Design & Dev: Monsters (DRAGONS!)
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<blockquote data-quote="jasin" data-source="post: 3720322" data-attributes="member: 7531"><p>I think it's "hit enemy to heal ally" because there are abilities just like that in Bo9S.</p><p></p><p>But it's not flavoured as nasty necromancy, draining enemies to channel into allies, or anything like that.</p><p></p><p>It's more of a morale ability: you're battered, you're hurting, the next blow could drop you, and you're not sure you'll be able to avoid it... and then the cleric pushes past you and smacks the dragon right on his <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing nose spike! W00t! Go us! Maybe you can make it after all!</p><p></p><p></p><p>Without knowing the details on how the at-will/per-encounter/Vancian division will work, this is a very neat idea.</p><p></p><p>In combat, dragons don't need lightning bolts and blurs; they've got breath weapons and thick scaly hides.</p><p></p><p>But out of combat, divinations and other "slow" spells would be very appropriate, IMO.</p><p></p><p>But I'm not sure if this fits very well with the "don't give monsters abilities they won't use" philosophy. Which is a good idea, really; I just hope they don't overdo it. I would hate for the dryad to lose her speak with plants ability just because it won't be useful in the fight against the PCs.</p></blockquote><p></p>
[QUOTE="jasin, post: 3720322, member: 7531"] I think it's "hit enemy to heal ally" because there are abilities just like that in Bo9S. But it's not flavoured as nasty necromancy, draining enemies to channel into allies, or anything like that. It's more of a morale ability: you're battered, you're hurting, the next blow could drop you, and you're not sure you'll be able to avoid it... and then the cleric pushes past you and smacks the dragon right on his :):):):)ing nose spike! W00t! Go us! Maybe you can make it after all! Without knowing the details on how the at-will/per-encounter/Vancian division will work, this is a very neat idea. In combat, dragons don't need lightning bolts and blurs; they've got breath weapons and thick scaly hides. But out of combat, divinations and other "slow" spells would be very appropriate, IMO. But I'm not sure if this fits very well with the "don't give monsters abilities they won't use" philosophy. Which is a good idea, really; I just hope they don't overdo it. I would hate for the dryad to lose her speak with plants ability just because it won't be useful in the fight against the PCs. [/QUOTE]
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